The point of this game is to make an accusation with as few pieces of evidence as possible, but in real life we'd want to do the exact opposite. Weird.
Not sure why that seems weird to you. The fun and challenge of murder mysteries is solving the puzzle with as few hints as possible. Murder mystery games aren’t trying to emulate real life. For that, you’d want a police or legal procedural, such as Sierra’s Police Quest.
I think the game tries push the player to be as efficient as possible with the information extracted from each clue. While this is true that more evidence is better in real life, it is also the case that finding and analyzing each of these takes time and effort, that need to be used efficiently.
I'm the creator of mystery-o-matic. I'm surprised to see it in HN again (as it was previously discussed) but happy to take any questions about it. Btw, the code to produce the puzzles and the website itself is all open-source: https://github.com/mystery-o-matic/mystery-o-matic.github.io
oddly similar to murdle https://murdle.com/
It's partially inspired by murdle, but I think it is different enough. Murdle is all about logic clue (with some small mini games like find a finger print and such). Mystery-o-matic is about temporal and spatial reasoning, with their own constrains and quirks. It's also open-source (https://github.com/mystery-o-matic/mystery-o-matic.github.io).
Discussions in:
Oct/2023 (48 points, 27 comments) https://news.ycombinator.com/item?id=37884375
Jul/2023 (111 points, 66 comments) https://news.ycombinator.com/item?id=36629195
Never could get this to work sadly, it was always overloaded.
You mean the website was not loading?