I don't buy that the attack on Steam was just some Australian cult activist groups. This isn't one off event anyway. They're just a distraction.
What's urgently needed is payment neutrality, like net neutrality. It's absurd that the net was discussed more heavily and way earlier than cash.
Wasn't Crypto supposed to solve this like a decade ago? Genuinely curious, as a 20 something, software developer who never understood why we don't have decentralized/globally neutral payments/transactions systems like internet.
Though for most of my life internet has been getting more and more centralized. At least everything outside of China is centralized almost entirely in US these days.
Rather sad reality of things, but what can we do heh...
You can hear Steam's experience with bitcoin straight from the horse's mouth here: https://steamcommunity.com/games/593110/announcements/detail...
> transaction fees that are charged to the customer by the Bitcoin network have skyrocketed this year, topping out at close to $20 a transaction last week [...] The high transaction fees cause even greater problems when the value of Bitcoin itself drops dramatically.
> [...] the amount of Bitcoin needed to cover the transaction can change. The amount it can change has been increasing recently to a point where it can be significantly different.
> The normal resolution for this is to either refund the original payment to the user, or ask the user to transfer additional funds to cover the remaining balance. In both these cases, the user is hit with the [$20] Bitcoin network transaction fee again.
no that is at least 5 year old info. with lighting the fees are pennies on the dollar
In practice, Bitcoin transaction fees are much lower nowadays. I've never spent more than $1.00 in fees on relatively large sums.
Besides that, there are other cryptocurrencies (Solana? Stellar?) which have effectively zero fees and are much faster than Bitcoin.
Transaction fees are lower because no one really uses the L1 network for commerce anymore. It goes back to the 2017 block size war.
>Besides that, there are other cryptocurrencies (Solana? Stellar?) which have effectively zero fees and are much faster than Bitcoin.
They are faster because they are not very decentralized. The entry costs for vendors to independently audit and verify payments the blockchain is greater.
Are there currencies you would actually do something with other than it being a way to move $local_currency by means of exchanges? Because I'm not sure it really solves anything when exchanges find themselves with the same regulations as Visa.
Yeah, you have anonymous cryptocurrencies like monero or zcash.
So I suppose you could accept payment in an anonymous cryptocurrency, and then take that to whatever exchange you want.
It's flawed, but I think the end goal is to create a "circular economy" based on anonymous currrency, so you never have to cash out.
Won't that just push KYC onto merchants?
People don't like it when crime pays (easily and well).
Not anymore than with cash.
Isn't it more scalable than cash?
Moving large amounts of cash is risky and hard to hide. It also offers the public a very easy to understand medium of exchange, which is why most consider it worth keeping despite its illicit use.
This year to date, Bitcoin's transaction fees have ranged from $0.76 to $3.80 per transaction. Those are good fees if you're moving $10,000. On a $4 game I buy from my Steam wishlist, those are awful fees compared to the $0.19 that Steam would likely pay to their payment processor.
> Wasn't Crypto supposed to solve this like a decade ago?
In a purely technical "I can send/receive payments without worrying about charge backs or random middleman restrictions", it has solved it. But it hasn't solved the issue of having the vast majority of merchants accepting crypto, the issue of crypto price volatility (or associated risk of stable coins), or the friction/unreliability of turning cash into crypto.
Particularly, the last 2 issues go hand-in-hand as an issue. You can get around cash->crypto friction/unreliability by only having to do it infrequently, but that exposes you to the volatility of the crypto price.
And that's not even getting into the issues of crypto UX as a form of common currency for the average person. It is not a simple process to know how you should create wallets, manage your wallets, what information should you or should you not expose, what networks can/can't you send certain coins over, what coins should you be using, why are there hundreds of different coins, etc, to not fall for scams.
Cryptocurrencies are volatile specifically because they are used as a speculative investment rather than a means of exchange. It is a self-fulfilling prophecy.
>And that's not even getting into the issues of crypto UX as a form of common currency for the average person.
The conventional banking system is just as complicated and less secure, yet people have adapted to its flaws. What's the difference between FedWire and ACH? Why does it take time for checks to clear, and why does it show that I have a balance immediately? What are money orders? Why are banks only open on weekdays when the entire economy relies on them to function?
Why do banks refuse to clear transactions over a weekend? There's lots of problems with current payment infrastructure, but I'm not convinced that crypto would solve them.
For the thing in the OP though, some kind of crypto rail for these kinds of transactions probably would make a difference. The trouble is that Visa/MC don't just impose these restrictions for moral reasons, it's mostly because of higher charge-back rates and fraud.
> In 2022, more Salvadorians had Bitcoin Lightning wallets than bank accounts.
I guess that means they solved the UX problem... but from what I have read, its actual usage in practice is basically a failed experiment at this point.
> But it hasn't solved the issue of having the vast majority of merchants accepting crypto, the issue of crypto price volatility (or associated risk of stable coins), or the friction/unreliability of turning cash into crypto.
The price volatility seems like a red herring. If you're using it as a currency then you're not holding it for significant periods of time and the entire point is to make it an automated process, so you're buying some cryptocurrency for cash and then immediately spending it. How much volatility do you really expect in the timespan of a fraction of a second?
Meanwhile the conversion shouldn't be a hard problem. You have a service that allows you to buy cryptocurrency with a credit card or bank transfer and then an app that uses that service to buy cryptocurrency and transfer it to a merchant that accepts cryptocurrency, and then any merchants being unfairly targeted by the payment networks can do that. And the cash to cryptocurrency service can be operated by a different party than the app so the former can't be assaulted for having the wrong customers and the later isn't directly interacting with the payment networks.
I suspect the real problem is this: The chargeback process for credit cards isn't compatible with anything where the merchant is delivering fungible goods to the customer that they can't feasibly recover if the customer was using a stolen card or issues a fraudulent chargeback, and cryptocurrency is one such thing. So then the service that allows you to buy cryptocurrency with a a credit card gets screwed, because customers issue a chargeback to them or use stolen cards on their service even though they actually provided the cryptocurrency as promised.
Which is a huge existing problem with the payments system. The payment networks dump the cost of fraud onto innocent merchants and then lose the incentive actually prevent it even though they're the only ones in a position to do it, e.g. by issuing chip cards that could be read by any ordinary PC/phone via open standards and therefore enable "card present" transactions to happen over the internet.
And then if you expect cryptocurrency to solve that problem, it can't do that on the side of the transaction where the cryptocurrency is the thing you're buying.
> The price volatility seems like a red herring. If you're using it as a currency then you're not holding it for significant periods of time and the entire point is to make it an automated process, so you're buying some cryptocurrency for cash and then immediately spending it. How much volatility do you really expect in the timespan of a fraction of a second?
Maybe I don't understand how people use bitcoin but I wouldn't call your description that of a currency but more like a payment processor.
I want a currency, e.g. USD to be stable enough that I can comparison shop in it, quote prices to customers in it, and hold some as "cash or cash equivalents" on my balance sheet without undue risk from price fluctuation.
USD achieves this, BTC doesn't, which is assume is why people are using the get-in-get-out model being mentioned here of only holding it for as short as possible.
You shouldn't be using any currency as a long-term store of value. Even if you want to be denominated in USD and minimize risk, the interest rate on cash in a mattress is zero and the interest rate on US treasuries is non-zero.
Meanwhile the historical purpose of holding cash as "spending money" (i.e. liquid assets) is from a time before computers could allow you to keep it as actual investments until the instant you do actually want to spend it.
As for using it for pricing, things are typically priced in USD because it's the world reserve currency, or in the dominant local currency in a given country. That doesn't mean that other currencies aren't currencies. Shops in many countries will often accept both local currency and USD even if prices are only listed in one of those, and so what? Anybody can look up the current exchange rate in real time on the internet. Why is it a problem to list prices in USD and then accept that amount of cryptocurrency (or Euros or Yen) at the current exchange rate?
Because if it worked better then we’d be doing it already. But no amount of cryptobro podcasts are going to fix the shortcomings of digital currencies. And everyone knows this.
My dollar will be worth a dollar tomorrow and will sit in my wallet. My crypto currency is worthless on most of the planet. Do you take payments in LoL skins or vbucks?
> If you're using it as a currency then you're not holding it for significant periods of time and the entire point is to make it an automated process, so you're buying some cryptocurrency for cash and then immediately spending it. How much volatility do you really expect in the timespan of a fraction of a second?
That is the point of me mentioning that points 2 and 3 are linked. If you are only immediately purchasing crypto and then using it for a purchase, your middleman risk has moved from the payment processor to the crypto exchange. Every purchase you make now relies on whether or not you can make the exchange at the moment. Which is point 3.
The alternative is you make larger exchanges of money, which means you need to deal with volatility: point 2.
If the price of crypto was stable (at least about as much as any major currency), you could exchange much of it in bulk, and delays in exchanging it back into cash would be less of an issue. Even less of an issue if more merchants accepted crypto: point 1.
>The price volatility seems like a red herring. If you're using it as a currency then you're not holding it for significant periods of time and the entire point is to make it an automated process, so you're buying some cryptocurrency for cash and then immediately spending it. How much volatility do you really expect in the timespan of a fraction of a second?
Steam used to accept Bitcoin, but they shut it down because volatility in combination with long transaction processing times lead to a payment shortfall, requiring you to send more money. In times of high transaction fees this meant that you would have to pay $20 in transaction fees to cover a $2 shortfall and if you didn't, steam would have refunded the bitcoin and deducted the transaction cost anyway. It was an incredibly poor experience so they shut it down.
http://steamcommunity.com/games/593110/announcements/detail/...
If you can get crypto currency, maybe yes in some cases. Currently available currencies are not anonymous, but pseudonymous. You can track who transacts with whom.
To help with that new laws were passed.
If you want to buy crypto for fiat currency legally, like on some well known crypto exchange, newest laws require naming recipient of crypto you are sending and if that wallet is self hosted or exchange hosted (and which exchange). You either need to provide full name of person or company, or confirm it’s your other account you are sending crypto to.
There is one actually private crypto, it’s monero, but - surprise - it’s nor available on legal crypto exchanges so you cannot buy it by any official means.
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It was supposed to be a decentralized digital cash, but we collectively turned it into some weird abomination. Nowadays, if you say "crypto" people will think of investments, scams, transfers that sidestep various sanctions and regulations, risks - anything but a decent payment method. It's sad, but that's what happened.
Crypto was always a stupid name anyway because people confuse it with cryptography. Come up with a different name for the thing where you use it as a digital payments system instead of a speculative bubble machine.
cryptocurrencies involve cryptography