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Show HN: A CSS-Only Terrain Generator(terra.layoutit.com)
364 points by rofko 5 days ago | 82 comments
  • senfiaj5 days ago

    When I turn off JS, it shows a loader instead of the terrain. Is this really CSS-Only? I mean it's still a high achievement even with JS, but was expecting it would also work without JS. This one, for example, truly works without JS https://benjaminaster.com/css-minecraft/ .

    • arbll5 days ago |parent

      I'm assuming it's the render engine that is in pure CSS. You could display a static map in CSS but things like the tools to modify the terrain definitely need JS.

      • psygn895 days ago |parent

        You might not need it using the new :has() and different inputs as modifiers. Though that's a lot of :has() and probably would kill performance.

      • thih94 days ago |parent

        I wanted to check if your assumption is correct but I couldn’t find the source code.

        Why do you think the renderer is pure css and not e.g. mostly css?

        • embedding-shape4 days ago |parent

          The top right button has a "Download code" which gives you a .zip file. That .zip file doesn't have any JS in it, and renders the terrain just like in the online editor, except you can turn off JS and it still works.

          Edit: someone else wrote basically the same an hour ago: https://news.ycombinator.com/item?id=45814791

          • thih94 days ago |parent

            Looks like it’s a “(css-only terrain) generator” - a generator that lets the user create and download a css only terrain.

            As opposed to a “css-only (terrain generator)” - a terrain creation studio built with css only.

      • nightpool5 days ago |parent

        GP linked an example of a similar project that allowed you to modify the terrain without any JS at all

    • decimaldesign4 days ago |parent

      I think what's intended is that the completed and downloaded solution doesn't require any javascript.

      Build something then hit the Download Code button - that packaged HTML solution doesn't require any javascript to render locally.

      • senfiaj4 days ago |parent

        Yeah, it worked, it seems to be a static rendered html with no interactivity though.

  • forthwall5 days ago

    Wow this really feels like roller coaster tycoon!!! (I can see lots of people refer to this to their favorite sim game though)

    Great work!

    • yreg5 days ago |parent

      I really miss these building games that used an isometric grid. RC Tycoon, Zoo Tycoon, Sim City, TTD, …

      Yes, it's less realistic, but it is so pleasant to work with. Everything you build aligns perfectly and if you want, you can neatly fill the entire map.

      In comparison, (even with many mods) my Cities Skylines or Planet Coaster creations never look quite right. Building the roads and paths is always awkward and frustrating.

      (I've commented this before.)

      • qingcharles4 days ago |parent

        As someone who wrote one of those 2D-ish isometric games in the 90s, it was hell. All the problems with trying to render the tiles properly and figure out what tile the user was clicking on when some tiles are semi-transparent etc. The artists need medals though for creating amazing levels with tiny palettes of pieces to work from.

        We made it especially hard on ourselves by having 3D characters interact with the 2D tiles:

        https://www.youtube.com/watch?v=9UOYps_3eM0

        I absolutely adore the look of isometric, though.

      • accrual4 days ago |parent

        Starcraft and The Sims 1 as well! Games that would let one rotate the isometric view once blew my mind, it was like going from 2D to 3D.

    • devmor5 days ago |parent

      Reminded me quite a bit of Populous[1] as well.

      1. https://en.wikipedia.org/wiki/Populous_(video_game)

      • elyobo4 days ago |parent

        Came to say this!

    • andruc5 days ago |parent

      Funny, my mind went to OpenTTD

      • mig395 days ago |parent

        Both Rollercoaster Tycoon and Transport Tycoon Deluxe (which lives on in openTTD) are by the same author, and use the same engine :-)

        • lawlessone4 days ago |parent

          Chris Sawyer, he made them with a tiny magnet that he used to write the games directly to a hard drive.

          • brendoelfrendo4 days ago |parent

            I once heard he tickled a butterfly in Brazil to cause a cloud in the UK that diverted a cosmic ray onto his hard drive in the exact right spot to flip the required bit.

      • hulium5 days ago |parent

        The biome button graphics are taken from the OpenTTD main menu.

    • lawlessone4 days ago |parent

      I like it's also really 3d, while looking like older 2.5d games.

    • Igrom5 days ago |parent

      For me, "Briefing" from Ace Combat 2 played back in my head straight away.

      https://youtu.be/5uPVGs7bq3s?t=8

    • worldai5 days ago |parent

      This is exactly what I thought of

  • cmiller15 days ago

    Lots of javascript for a "css-only" tool. Looks like just the rendering is css-only.

    • jonahx5 days ago |parent

      You can open up your terrain in codepen with nothing but CSS/HTML, and it renders fine. It's just not interactive / draggable anymore.

      So the JS is only being used, essentially, as a nice UI for configuring your terrain and the camera angle from which it's viewed.

      This is still an incredible feat.

    • bogwog5 days ago |parent

      I guess it'd be more accurate to call it a "Generator for CSS-Only Terrain", as the generator itself is not CSS-only.

      • tantalor5 days ago |parent

        It's a "(CSS-only Terrain) Generator", not a "CSS-only (Terrain Generator)"

        • 91bananas4 days ago |parent

          https://xkcd.com/37/

    • embedding-shape5 days ago |parent

      Not to mention of all of those pesky HTML tags and images, clearly not CSS-only, what a fraud.

      • cmiller15 days ago |parent

        "CSS-only" colloquially tends to mean HTML and CSS without Javascript, sometimes without images.

        • DonaldPShimoda5 days ago |parent

          The tone of the parent comment suggests they were writing in jest and are aware that "CSS-only" includes HTML.

    • MarsIronPI5 days ago |parent

      Yep. Can confirm this does not work with JS disabled. I'm disappointed by the misleading title.

      • shermantanktop5 days ago |parent

        is it a Generator for CSS-Only Terrain? or a CSS-Only Generator which creates Terrain?

        We need PEMDAS for English.

        • Elfener5 days ago |parent

          Let's use sexpr?

          actual meaning -> ((CSS-Only Terrain) Generator)

          incorrect interpretation -> (CSS-Only (Terrain Generator))

          • shermantanktop4 days ago |parent

            maybe RPN?

            actual meaning -> CSS-Only Terrain + Generator +

            incorrect interpretation -> CSS-Only + Terrain Generator +

            Really we may need BNF here

        • MarsIronPI4 days ago |parent

          Loglan anyone?

  • julius-fx5 days ago

    This is incredible - looks like SimCity 2000.

    • lloydatkinson5 days ago |parent

      Does it? All the tiles are usually a yellow brown aren’t they? 3000 has green land

      • neogodless4 days ago |parent

        So funny - I thought the same as the first comment. But yeah memory is a funny thing.

        https://kagi.com/proxy/sim-city-2000.png?c=zBh1SYcmKrHnLf7qc...

        https://kagi.com/proxy/00001307.jpg?c=vxNARhwMwSpmnHAfYQrnRr...

      • mikepurvis4 days ago |parent

        The colouring is brown for SC2000, but the geometry is basically identical; I definitely got the same energy from it.

        • petepete4 days ago |parent

          While close to SC2000, it's much closer to Transport Tycoon (OpenTTD).

          https://www.openttd.org/screenshots

  • mpeg5 days ago

    Reminds me of Populous!

    Very cool

    • rofko5 days ago |parent

      Thank you! Populous and Transport Tycoon were two big inspirations for sure :)

      • drcursor5 days ago |parent

        Next step Populous in only CSS + JS

      • chubs4 days ago |parent

        Also reminded me a lot of simcity 2000. Congrats, it's very neat!

      • johnh-hn5 days ago |parent

        You nailed it. Well done!

    • johnh-hn5 days ago |parent

      I just came here to say the same thing. The raise and lower tools in particular reminded me of it.

      For anyone who hasn't heard of it before: https://en.wikipedia.org/wiki/Populous_(video_game)

      • dylan6045 days ago |parent

        You guys have sent me down memory lane. Hopefully, I don't forget when I have free time to search, but hopefully I can find this to play in an emulator somewhere. This was the very first game I ever bought even though I didn't have an Amiga but had one that was very accessible.

        edit: couldn't wait. did the search. it's very much available to play online. hello rabbit hole...

        • johnh-hn5 days ago |parent

          Just in case you never came across it, I think the second game is much better than the first one. Enjoy the nostalgia trip!

        • linsomniac5 days ago |parent

          Do tell, I've been wanting to play Populous again for a few years...

          • dylan6045 days ago |parent

            dosbox top result in search

  • RugnirViking5 days ago

    Really reminds me of openttd, especially the sandy border around the water

    Looks really cool and runs great on my phone.

    Seems like there's some kind of rendering bug in the corners sometimes causing the walls to intersect the grass

  • bodge50005 days ago

    I've used a few terrain generators before but I think this one might be my favourite. Obviously the fact its a "CSS only" demo project restricts things a bit, but its got enough going for it regardless.

    It actually comes at a really good time for me, I'm currently trying to make the transition from 2d game dev to 3d and things like this are really helpful.

  • ModernMech5 days ago

    This thing is killing my CPU, what's the actual bottleneck here for CSS? Is it the number of elements visible and rendered at once? Is it the calculation engine backing CSS is super slow? Or just that most of the work is being done on the CPU it seems (on my machine, rotating around the map, my integrated GPU goes to 20% but CPU stays around 40-50%).

    • kachapopopow4 days ago |parent

      it's effectively a cpu 'renderer' with gpu painter

  • paulbjensen5 days ago

    Really cool, especially when I realised you could rotate the terrain and do some zooming as well.

  • em3rgent0rdr5 days ago

    Impressive, but there is a noticeable lag after modifying the terrain or moving the camera. Is there a way to know if the browser is using the GPU or CPU for rendering, and is there are way to see the milliseconds per frame?

    • bob10295 days ago |parent

      It looks like a layout/style/composition issue with the browser engine.

      In Safari I'm seeing 91% CPU time on paint, 6% on layout, 2% on styles. It looks like it's taking somewhere between 100-200ms on my machine to chunk through a state change each time.

      > Is there a way to know if the browser is using the GPU or CPU for rendering, and is there are way to see the milliseconds per frame?

      For Safari, you would go to the Web Inspector and navigate to the Timelines tab. Chrome has a similar thing.

  • kataqatsi4 days ago

    for those interested in more CSS-Only art, Lynn Fisher makes some neat stuff

    https://a.singlediv.com/

  • EGreg5 days ago

    Can someone please reimplement something like Warcraft 2 on a mobile web device?

    It would be a hit, I’m telling you. Even from 1995.

    Some people are still playing it 30 years later, obsessively.

    And myth ii by Bungie is a classic too

    • mock-possum5 days ago |parent

      The controls would take some serious reworking to make it work on mobile - I could see adding a ‘pause’ feature to give you time to scrub your fingers all over the screen to issue all your unit and build orders, performant pinch to zoom would nearly negate the need for a mini map, lots of reworked GUI for building stuff and managing workers

      • EGreg5 days ago |parent

        Anyone made a real-time-strategy engine for tiled games on mobile?

    • o11c4 days ago |parent

      Stratagus has an android port at least ...

      • EGreg4 days ago |parent

        Oh yes I remembered, wargus exists!

        Also Microsoft claims this after buying Blizzard:

        Through great teams and great technology, Microsoft and Activision Blizzard will empower players to enjoy the most-immersive franchises, like “Halo” and “Warcraft,” virtually anywhere they want.

        https://news.microsoft.com/source/2022/01/18/microsoft-to-ac...

  • nefarious_ends5 days ago

    Very cool! Do you think it’s possible to do lakes and waterfalls?

    • rofko5 days ago |parent

      Definitely! I'm planning for more landscape features for next versions. I think rivers will be a great addition, and waterfalls/rapids sound really interesting too. In the end it's a matter of adding a few classes and designing some sprites.

  • w4yai5 days ago

    I got some rendering issues, but otherwise very cool !

    https://i.imgur.com/qT6ozyh.png

    Firefox 144.0.2, Windows

    • rofko5 days ago |parent

      Thanks for the report! Are you using a dark mode extension by any chance? I’ve seen that happen with Dark Reader in Chrome.

  • throwaway20375 days ago

    It is giving Sega Genesis "Populous" vibes.

  • ryukoposting5 days ago

    Dark Reader mutilates the rendered output, but only certain tiles. No clear pattern as to what tiles get mangled. Peculiar.

  • docmars4 days ago

    The next obvious step will be SimCity 2000 completely implemented using web tech. One can hope!

  • stefs5 days ago

    1. what's a layou tit?

    2. does it sometimes raise / lower by 2 units?

    3. the "flatten" tool is missing.

  • ForgetItJake4 days ago

    Reminds me of RCT, very nice!

  • hersko5 days ago

    This is super cool! Wonder how hard it would be to use with an RTS game.

  • iagorodriguez5 days ago

    Amazing job by an amazing developer!

  • cluckindan5 days ago

    Nice! Now do collision checks ;)

    • all25 days ago |parent

      In CSS?

      • cluckindan4 days ago |parent

        Yes.

  • robertheadley5 days ago

    This is really cool.

  • worldai5 days ago

    Impressive work

  • jimmydin75 days ago

    looks sick! great job :)

  • OldGreenYodaGPT5 days ago

    Crazy that vibe coding can make things like this now! 2026 going to be crazy! There is no AI bubble