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The Garbage Collection Handbook(gchandbook.org)
179 points by andsoitis 11 hours ago | 12 comments
  • OptionOfT10 hours ago

    My favorite story about garbage collection: https://devblogs.microsoft.com/oldnewthing/20180228-00/?p=98...

    • whartung7 hours ago |parent

      They do that in other places.

      As I heard the tale, on the Standard Missile, they don't recirculate the hydraulic fluid, they just spit out as the missile flies. It's a wonderful engineering solution.

      • pfdietz6 hours ago |parent

        And on the Falcon 9, the hydrocarbon fuel is used as hydraulic fluid, then just dumped back into the fuel tank.

    • Findecanor5 hours ago |parent

      I would call that a region-based memory allocator... Only that it has a single region, ever.

      • antonvs4 hours ago |parent

        Or it's a generational garbage collector with the generation management and collection functionality omitted.

    • dana3217 hours ago |parent

      now that is what i call the ultimate in garbage collection technology

  • charcircuit8 hours ago

    I wish the author section provided what production garbage collectors the authors worked on. There's plenty of nonintuitive things you can learn in the real world, so a book including those would be both interesting and useful.

  • throwaway17_174 hours ago

    I see that there is a section (relatively short) on real time GC. But for anyone who has read the Handbook, how much emphasis is placed on GC in constrained environments. I have fought the urge to implement a 3D, modern AA game with GC just to prove it is viable outside all but the most resource poor platforms or the most AAAAA, cutting edge, every cycle counted, hyper optimized game. But I am transitioning to a slightly less focused area of responsibility at work and may have some free time to prototype and this may be how I spend my winter and spring free time.

    • bjourne2 hours ago |parent

      Not much. The book mostly covers theory and not platform-specific details. The explanations on various real-time gc algorithms are very thorough though.

  • nhatcher8 hours ago

    Great book. Previous discussion: https://news.ycombinator.com/item?id=35492307

    (387 points, 166 comments)

  • iainctduncan9 hours ago

    I have this, it is very well written and thorough. Highly recommend!

  • Verdex6 hours ago

    I had Hosking as a professor. Iirc, it was an okay experience. Compilers course I believe.

    When the handbook came out, I bought it because "hey, I know that guy". Ultimately, I don't think it's necessary, but having a more in depth knowledge of garbage collection and the problems in the space occasionally comes in handy.

    For example, what implication do finalizers have on garbage collection design? Reading about that was kind of an eye opener.