If this had been available in 2010, Redis scripting would have been JavaScript and not Lua. Lua was chosen based on the implementation requirements, not on the language ones... (small, fast, ANSI-C). I appreciate certain ideas in Lua, and people love it, but I was never able to like Lua, because it departs from a more Algol-like syntax and semantics without good reasons, for my taste. This creates friction for newcomers. I love friction when it opens new useful ideas and abstractions that are worth it, if you learn SmallTalk or FORTH and for some time you are lost, it's part of how the languages are different. But I think for Lua this is not true enough: it feels like it departs from what people know without good reasons.
I don't love a good deal of Lua's syntax, but I do think the authors had good reasons for their choices and have generally explained them. Even if you disagree, I think "without good reasons" is overly dismissive.
Personally though, I think the distinctive choices are a boon. You are never confused about what language you are writing because Lua code is so obviously Lua. There is value in this. Once you have written enough Lua, your mind easily switches in and out of Lua mode. Javascript, on the other hand, is filled with poor semantic decisions which for me, cancel out any benefits from syntactic familiarity.
More importantly, Lua has a crucial feature that Javascript lacks: tail call optimization. There are programs that I can easily write in Lua, in spite of its syntactic verbosity, that I cannot write in Javascript because of this limitation. Perhaps this particular JS implementation has tco, but I doubt it reading the release notes.
I have learned as much from Lua as I have Forth (SmallTalk doesn't interest me) and my programming skill has increased significantly since I switched to it as my primary language. Lua is the only lightweight language that I am aware of with TCO. In my programs, I have banned the use of loops. This is a liberation that is not possible in JS or even c, where TCO cannot be relied upon.
In particular, Lua is an exceptional language for writing compilers. Compilers are inherently recursive and thus languages lacking TCO are a poor fit (even if people have been valiantly forcing that square peg through a round hole for all this time).
Having said all that, perhaps as a scripting language for Redis, JS is a better fit. For me though Lua is clearly better than JS on many different dimensions and I don't appreciate the needless denigration of Lua, especially from someone as influential as you.
> For me though Lua is clearly better than JS on many different dimensions and I don't appreciate the needless denigration of Lua, especially from someone as influential as you.
Is it needless? It's useful specifically because he is someone influential, and someone might say "Lua was antirez's choice when making redis, and I trust and respect his engineering, so I'm going to keep Lua as a top contender for use in my project because of that" and him being clear on his choices and reasoning is useful in that respect. In any case where you think he has a responsibility to be careful what he says because of that influence, that can also be used in this case as a reason he should definitely explain his thoughts on it then and now.
> I think the distinctive choices are a boon. You are never confused about what language you are writing because Lua code is so obviously Lua. There is value in this.
This. And not just Lua , but having different kind of syntax for scripting languages or very high level languages signal it is something entirely different, and not C as in system programming language.
The syntax is also easier for people who dont intend to make programming as their profession, but simply want something done. It used to be the case in the old days people would design simple PL for new beginners, ActionScript / Flash era and even Hypercard before that. Unfortunately the industry is no longer interested in it, and if anything intend to make every as complicated as possible.
Formally JavaScript is specified as having TCO as of ES6, although for unfortunate and painful reasons this is spec fiction - Safari implements it, but Firefox and Chrome do not. Neither did QuickJS last I checked and I don't think this does either.
>Lua is the only lightweight language that I am aware of with TCO.
Scheme is pretty lightweight.
Tcl too, fwiw[0].
Which scheme implementation? Guile?
> Lua has a crucial feature that Javascript lacks: tail call optimization.
I'm not familiar with Lua, but I expect tco to be a feature of the compiler, not of the language. Am I wrong?
You’re wrong in the way in which many people are wrong when they hear about a thing called “tail-call optimization”, which is why some people have been trying to get away from the term in favour of “proper tail calls” or something similar, at least as far as R5RS[1]:
> A Scheme implementation is properly tail-recursive if it supports an unbounded number of active tail calls.
The issue here is that, in every language that has a detailed enough specification, there is some provision saying that a program that makes an unbounded number of nested calls at runtime is not legal. Support for proper tail calls means that tail calls (a well-defined subgrammar of the language) do not ever count as nested, which expands the set of legal programs. That’s a language feature, not (merely) a compiler feature.
[1] https://standards.scheme.org/corrected-r5rs/r5rs-Z-H-6.html#...
Thank you for the precise answer.
I still think that the language property (or requirement, or behavior as seen by within the language itself) that we're talking about in this case is "unbounded nested calls" and that the language specs doesn't (shouldn't) assume that such property will be satisfied in a specific way, e.g. switching the call to a branch, as TCO usually means.
Unbounded nested calls as long as those calls are in tail position, which is a thing that needs to be defined—trivially, as `return EXPR(EXPR...)`, in Lua; while Scheme, being based around expressions, needs a more careful definition, see link above.
Otherwise yes. For instance, Scheme implementations that translate the Scheme program into portable C code (not just into bytecode interpreted by C code) cannot assume that the C compiler will translate C-level tail calls into jumps and thus take special measures to make them work correctly, from trampolines to the very confusingly named “Cheney on the M.T.A.”[1], and people will, colloquially, say those implementations do TCO too. Whether that’s correct usage... I don’t think really matters here, other than to demonstrate why the term “TCO” as encountered in the wild is a confusing one.
[1] https://www.plover.com/misc/hbaker-archive/CheneyMTA.html
I sort of see what you are getting at but I am still a bit confused:
If I have a program that based on the input given to it runs some number of recursions of a function and two compilers of the language, can I compile the program using both of them if compiler A has PTC and compiler B does not no matter what the actual program is? As in, is the only difference that you won’t get a runtime error if you exceed the max stack size?
That is correct, the difference is only visible at runtime. So is the difference between garbage collection (whether tracing or reference counting) and lack thereof: you can write a long-lived C program that calls malloc() throughout its lifetime but never free(), but you’re not going to have a good time executing it. Unless you compile it with Fil-C, in which case it will work (modulo the usual caveats regarding syntactic vs semantic garbage).
I think features of the language can make it much easier (read: possible) for the compiler to recognize when a function is tail call optimizable. Not every recursion will be, so it matters greatly what the actual program is.
It is a feature of the language (with proper tail calls) that a certain class of calls defined in the spec must be TCOd, if you want to put things that way. It’s not just that it’s easier for the compiler to recognize them, it’s that it has to.
(The usual caveats about TCO randomly not working are due to constraints imposed by preexisting ABIs or VMs; if you don’t need to care about those, then the whole thing is quite straightforward.)
If the language spec requires TCO, I think you can reasonably call it part of the language.
It wouldn't be the first time the specs have gone too far and beyond their perimeter.
C's "register" variables used to have the same issue, and even "inline" has been downgraded to a mere hint for the compiler (which can ignore it and still be a C compiler).
inline and register still have semantic requirements that are not just hints. Taking the address of a register variable is illegal, and inline allows a function to be defined in multiple .c files without errors.
I don't think you're wrong per se. This is a "correct" way of thinking of the situation, but it's not the only correct way and it's arguably not the most useful.
A more useful way to understand the situation is that a language's major implementations are more important than the language itself. If the spec of the language says something, but nobody implements it, you can't write code against the spec. And on the flip side, if the major implementations of a language implement a feature that's not in the spec, you can write code that uses that feature.
A minor historical example of this was Python dictionaries. Maybe a decade ago, the Python spec didn't specify that dictionary keys would be retrieved in insertion order, so in theory, implementations of the Python language could do something like:
But the CPython implementation did return all the keys in insertion order, and very few people were using anything other than the CPython implementation, so some codebases started depending on the keys being returned in insertion order without even knowing that they were depending on it. You could say that they weren't writing Python, but that seems a bit pedantic to me.>>> abc = {} >>> abc['a'] = 1 >>> abc['b'] = 2 >>> abc['c'] = 3 >>> abc.keys() dict_keys(['c', 'a', 'b'])In any case, Python later standardized that as a feature, so now the ambiguity is solved.
It's all very tricky though, because for example, I wrote some code a decade that used GCC's compare-and-swap extensions, and at least at that time, it didn't compile on Clang. I think you'd have a stronger argument there that I wasn't writing C--not because what I wrote wasn't standard C, but because the code I wrote didn't compile on the most commonly used C compiler. The better approach to communication in this case, I think, is to simply use phrases that communicate what you're doing: instead of saying "C", say "ANSI C", "GCC C", "Portable C", etc.--phrases that communicate what implementations of the language you're supporting. Saying you're writing "C" isn't wrong, it's just not communicating a very important detail: what implementations of the compiler can compile your code. I'm much more interested in effectively communicating what compilers can compile a piece of code than pedantically gatekeeping what's C and what's not.
Python’s dicts for many years did not return keys in insertion order (since Tim Peters improved the hash in iirc 1.5 until Raymond Hettinger improved it further in iirc 3.6).
After the 3.6 changed, they were returned in order. And people started relying on that - so at a later stage, this became part of the spec.
There actually was a time when Python dictionary keys weren't guaranteed to be in the order they were inserted, as implemented in CPython, and the order would not be preserved.
You could not reliably depend on that implementation detail until much later, when optimizations were implemented in CPython that just so happened to preserve dictionary key insertion order. Once that was realized, it was PEP'd and made part of the spec.
Are you saying that Lua's TCO is an accidental feature due to the first implementation having it? How accurate is that?
What? No, I'm definitely not saying that.
I'm saying it isn't very useful argue about whether a feature is a feature of the language or a feature of the implementation, because the language is pretty useless independent of its implementation(s).
Re: TCO
Does the language give any guarantee that TCO was applied? In other words can it give you an error that the recursion is not of tail call form? Because I imagine a probability of writing a recursion and relying on it being TCO-optimized, where it's not. I would prefer if a language had some form of explicit TCO modifier for a function. Is there any language that has this?
At least in Lua then the rule is simply 'last thing a function dose' this is unambiguous. `return f()` is always a tail call and `return f() + 1` never is.
Although it’s a bit weird, Able Forth has the explicit word ~
https://github.com/ablevm/able-forth/blob/current/forth.scr
I do prefer this as it keeps the language more regular (fewer surprises)
Sounds a bit like Clojure's "recur". https://clojuredocs.org/clojure.core/recur
Scala has the @tailrec annotation which will raise a warning if the function can’t be TCO’d
C, with [[clang::musttail]]
> as my primary language
I'd love to hear more how it is, the state of the library ecosystem, language evolution (wasn't there a new major version recently?), pros/cons, reasons to use it compared to other languages.
About tail-calls, in other languages I've found sometimes a conversion of recursive algorithm to a flat iterative loop with stack/queue to be effective. But it can be a pain, less elegant or intuitive than TCO.
Lua isn't my primary programming language now, but it was for a while. My personal experience on the library ecosystem was:
It's definitely smaller than many languages, and this is something to consider before selecting Lua for a project. But, on the positive side: With some 'other' languages I might find 5 or 10 libraries all doing more or less the same thing, many of them bloated and over-engineered. But with Lua I would often find just one library available, and it would be small and clean enough that I could easily read through its source code and know exactly how it worked.
Another nice thing about Lua when run on LuaJIT: extremely high CPU performance for a scripting language.
In summary: A better choice than it might appear at first, but with trade-offs which need serious consideration.
I do not think your compiler argument in support of TCO is very convincing.
Do you really need to write compilers with limitless nesting? Or is nesting, say, 100.000 deep enough, perhaps?
Also, you'll usually want to allocate some data structure to create an AST for each level. So that means you'll have some finite limit anyway. And that limit is a lot easier to hit in the real world, as it applies not just to nesting depth, but to the entire size of your compilation unit.
TCO is not just for parse trees or AST, but in imperative languages without TCO this is the only place you are "forced" to use recursion. You can transform any loop in you program to recursion if you prefer, which is what the author does.
> More importantly, Lua has a crucial feature that Javascript lacks: tail call optimization. There are programs that I can easily write in Lua, in spite of its syntactic verbosity, that I cannot write in Javascript because of this limitation. Perhaps this particular JS implementation has tco, but I doubt it reading the release notes.
> [...] In my programs, I have banned the use of loops. This is a liberation that is not possible in JS or even c, where TCO cannot be relied upon.
This is not a great language feature, IMO. There are two ways to go here:
1. You can go the Python way, and have no TCO, not ever. Guido van Rossum's reasoning on this is outlined here[1] and here[2], but the high level summary is that TCO makes it impossible to provide acceptably-clear tracebacks.
2. You can go the Chicken Scheme way, and do TCO, and ALSO do CPS conversion, which makes EVERY call into a tail call, without language user having to restructure their code to make sure their recursion happens at the tail.
Either of these approaches has its upsides and downsides, but TCO WITHOUT CPS conversion gives you the worst of both worlds. The only upside is that you can write most of your loops as recursion, but as van Rossum points out, most cases that can be handled with tail recursion, can AND SHOULD be handled with higher-order functions. This is just a much cleaner way to do it in most cases.
And the downsides to TCO without CPS conversion are:
1. Poor tracebacks.
2. Having to restructure your code awkwardly to make recursive calls into tail calls.
3. Easy to make a tail call into not a tail call, resulting in stack overflows.
I'll also add that the main reason recursion is preferable to looping is that it enables all sorts of formal verification. There's some tooling around formal verification for Scheme, but the benefits to eliminating loops are felt most in static, strongly typed languages like Haskell or OCaml. As far as I know Lua has no mature tooling whatsoever that benefits from preferring recursion over looping. It may be that the author of the post I am responding to finds recursion more intuitive than looping, but my experience contains no evidence that recursion is inherently more intuitive than looping: which is more intuitive appears to me to be entirely a function of the programmer's past experience.
In short, treating TCO without CPS conversion as a killer feature seems to me to be a fetishization of functional programming without understanding why functional programming is effective, embracing the madness with none of the method.
EDIT: To point out a weakness to my own argument: there are a bunch of functional programming language implementations that implement TCO without CPS conversion. I'd counter by saying that this is a function of when they were implemented/standardized. Requiring CPS conversion in the Scheme standard would pretty clearly make Scheme an easier to use language, but it would be unreasonable in 2025 to require CPS conversion because so many Scheme implementations don't have it and don't have the resources to implement it.
EDIT 2: I didn't mean for this post to come across as negative on Lua: I love Lua, and in my hobby language interpreter I've been writing, I have spent countless hours implementing ideas I got from Lua. Lua has many strengths--TCO just isn't one of them. When I'm writing Scheme and can't use a higher-order function, I use TCO. When I'm writing Lua and can't use a higher order function, I use loops. And in both languages I'd prefer to use a higher order function.
[1] https://neopythonic.blogspot.com/2009/04/tail-recursion-elim...
[2] https://neopythonic.blogspot.com/2009/04/final-words-on-tail...
EDIT 3: Looking at Lua's overall implementation, it seems to be focused on being fast and lightweight.
I don't know why Lua implemented TCO, but if I had to guess, it's not because it enables you to replace loops with recursion, it's because it... optimizes tail calls. It causes tail calls to use less memory, and this is particularly effective in Lua's implementation because it reuses the stack memory that was just used by the parent call, meaning it uses memory which is already in the processor's cache.
The thing is, a loop is still going to be slightly faster than TCOed recursion, because you don't need to move the arguments to the tail call function into the previous stack frame. In a loop your counters and whatnot are just always using the same memory location, no copying needed.
Where TCO really shines is in all the tail calls that aren't replacements for loops: an optimized tail call is faster than a non-optimized tail call. And in real world applications, a lot of your calls are tail calls!
I don't necessarily love the feature, for the reasons that I detailed in the previous post. But it's not a terrible problem, and I think it at makes sense as an optimization within the context of Lua's design goals of being lightweight and fast.
> I do think the authors had good reasons for their choices and have generally explained them
I'm fairly certain antirez is the author of redis
The word "authors" in that phrase refers to the authors of Lua, not Redis.
Pretty sure he's talking about Lua's authors.
No offence but it seems that all of the people that are replying to this comment are essentially screaming in the void, if anything among each other.
I scrolled most of this sub thread and gp seem to not be replying to any of the replies they got.
> it feels like it departs from what people know without good reasons.
Lua was first released in 1993. I think that it's pretty conventional for the time, though yeah it did not follow Algol syntax but Pascal's and Ada's (which were more popular in Brazil at the time than C, which is why that is the case)!
Ruby, which appeared just 2 years later, departs a lot more, arguably without good reasons either? Perl, which is 5 years older and was very popular at the time, is much more "different" than Lua from what we now consider mainstream.
We had a lot problems embedding Ruby in a multithreaded C program as the garbage collector tries to scan memory between the threads (more details here: https://gitlab.com/nbdkit/nbdkit/-/commit/7364cbaae809b5ffb6... )
Perl, Python, OCaml, Lua and Rust were all fine (Rust wasn't around in 2010 of course).
I'm reving _why's syck right now. Turns out my fork from 2013 was still the most advanced. It doesn't implement the latest YAML specs, and all of it's new insecurities, which is a good thing. And it's much, much faster than the sax-like libyaml.
But since syck uses the ruby hashtable internally, I got stuck in the gem for a while. It fell out of their stdlib, and is not really maintained neither. PHP had the latest updates for it. And perl (me) extended it to be more recursion safe, and added more policies (what to do on duplicate keys: skip or overwrite).
So the ruby bindings are troublesome because of its GC, which with threading requires now7 a global vm instance. And using the ruby alloc/free pairs.
PHP, perl, python, Lua, IO, cocoa, all no problem. Just ruby, because of its too tight coupling. Looks I have to decouple it finally from ruby.
> Ruby, which appeared just 2 years later, departs a lot more, arguably without good reasons either?
I doubt we ever would have heard about Ruby without it's syntax decisions. From my understanding it's entire raison d'être was readability.
It's essentially Perl for people who don't like punctuation marks.
More like if Smalltalk and Perl had a prettier baby.
Pascal and Ada are Algol syntaxed relative to most languages.
def ruby(is) it = is a = "bad" example() begin it["had"] = pascal(:like) rescue flow end endI don't think you understand his point. Ruby has a different syntax because it presents different/more language features than a very basic C-like language; it's inspired by Lisp/SmallTalk, after all. Lua doesn't but still decided to change its looks a lot, according to him.
I read this comment, about to snap back with an anecdote how I as a 13 year old was able to learn Lua quite easily, and then I stopped myself because that wasn't productive, then pondered what antirez might think of this comment, and then I realized that antirez wrote it.
I think the older you are the harder Lua is to learn. GP didn't say it made wrong choices, just choices that are gratuitously different from other languages in the Algol family.
I’m tickled that one of my favorite developers is commenting on another of my favorites work. Would be great if Nicolas Cannasse were also in this thread!
It sounds like you're trying to articulate why you don't like Lua, but it seems to just boil down to syntax and semantics unfamiliarity?
I see this argument a lot with Lua. People simply don't like its syntax because we live in a world where C style syntax is more common, and the departure from that seem unnecessary. So going "well actually, in 1992 when Lua was made, C style syntax was more unfamiliar" won't help, because in the current year, C syntax is more familiar.
The first language I learned was Lua, and because of that it seems to have a special place in my heart or something. The reason for this is because in around 2006, the sandbox game "Garry's Mod" was extended with scripting support and chose Lua for seemingly the same reasons as Redis.
The game's author famously didn't like Lua, its unfamiliarity, its syntax, etc. He even modified it to add C style comments and operators. His new sandbox game "s&box" is based on C#, which is the language closest to his heart I think.
The point I'm trying to make is just that Lua is familiar to me and not to you for seemingly no objective reason. Had Garry chosen a different language, I would likely have a different favorite language, and Lua would feel unfamiliar and strange to me.
GP is the creator of Redis. I would imagine he knows Lua well given that Redis has embedded it for around a decade.
In that case, my point about Garry not liking Lua despite choosing it for Garrysmod, for seemingly the same reason as antirez is very appropriate.
I haven't read antirez'/redis' opinions about Lua, so I'm just going off of his post.
In contrast I do know more about what Garry's opinion on Lua is as I've read his thoughts on it over many years. It ultimately boils down to what antirez said. He just doesn't like it, it's too unfamiliar for seemingly no intentional reason.
But Lua is very much an intentionally designed language, driven in cathedral-style development by a bunch of professors who seem to obsess about language design. Some people like it, some people don't, but over 15 years of talking about Lua to other developers, "I don't like the syntax" is ultimately the fundamental reason I hear from developers.
So my main point is that it just feels arbitrary. I'm confident the main reason I like Lua is because garry's mod chose to implement it. Had it been "MicroQuickJS", Lua would likely feel unfamiliar to me as well.
If I am remembering correctly, there was a moment where Garry was seriously considering using Squirrel instead of Lua. I think he experimented with JavaScript too.
I’m not sure it’s still the case but he modified Lua to be zero indexed and some other tweaks because they annoyed him so much, so it’s possible if you learned GMod Lua you learned Garry’s Lua.
Of course his heart has been with C# for many years now.
It wouldn't fix the issue of semantics, but "language skins"[1][2] are an underexplored area of programming language development.
People go through all this effort to separate parsing and lexing, but never exploit the ability to just plug in a different lexer that allows for e.g. "{" and "}" tokens instead of "then" and "end", or vice versa.
1. <https://hn.algolia.com/?type=comment&prefix=true&query=cxr%2...>
2. <https://old.reddit.com/r/Oberon/comments/1pcmw8n/is_this_sac...>
Not "never exploit"; Reason and BuckleScript are examples of different "language skins" for OCaml.
The problem with "skins" is that they create variety where people strive for uniformity to lower the cognitive load. OTOH transparent switching between skins (about as easy as changing the tab sizes) would alleviate that.
> OTOH transparent switching between skins (about as easy as changing the tab sizes) would alleviate that.
That's one of my hopes for the future of the industry: people will be able to just choose the code style and even syntax family (which you're calling skin) they prefer when editing code, and it will be saved in whatever is the "default" for the language (or even something like the Unison Language: store the AST directly which allows cool stuff like de-duplicating definitions and content-addressable code - an idea I first found out on the amazing talk by Joe Armstrong, "The mess we're in" [1]).
Rust, in particular, would perhaps benefit a lot given how a lot of people hate its syntax... but also Lua for people who just can't stand the Pascal-like syntax and really need their C-like braces to be happy.
Also consider translation to non-English languages, including different writing and syntax systems (e.g. Arabic or Japanese).
Some languages have tools for more or less straightforward skinning.
Clojure to Tamil: https://github.com/echeran/clj-thamil/blob/master/src/clj_th...
C++ to distorted Russian: https://sizeof.livejournal.com/23169.html
> transparent switching between skins (about as easy as changing the tab sizes)
One of my pet "not today but some day" project ideas. In my case, I wanted to give Python/Gdscript syntax to any & all the curly languages (a potential boon to all users of non-Anglo keyboard layouts), one by one, via VSCode extension that implements a virtual filesystem over the real one which translates back & forth the syntaxes during the load/edit/save cycle. Then the whole live LSP background running for the underlying real source files and resurfacing that in the same extension with line-number matchings etc.
Anyone, please steal this idea and run with it, I'm too short on time for it for now =)
I want to do the opposite: Give curly braces to all the indentation based languages. Explicit is better than implicit, auto format is better than guessing why some block of code was executed outside my if statement.
People fight about tab sizes all the time though.
That's precisely the point of using tabs for indentation: you don't need to fight over it, because it's a local display preference that does not affect the source code at all, so everyone can just configure whatever they prefer locally without affecting other people.
The idea of "skins" is apparently to push that even further by abstracting the concrete syntax.
> you don't need to fight over it, because it's a local display preference
This has limits.
Files produced with tab=2 and others with tab=8, might have quite different result regarding nesting.
(pain is still on the menu)
I don't see why? Your window width will presumably be tailored to accommodate common scenarios in your preferred tab width.
More than that, in the general case for common C like languages things should almost never be nested more than a few levels deep. That's usually a sign of poorly designed and difficult to maintain code.
Lisps are a notable exception here, but due to limitations (arguably poor design) with how the most common editors handle lines that contain a mix of tabs and spaces you're pretty much forced to use only spaces when writing in that family of languages. If anything that language family serves as case in point - code written with an indentation width that isn't to one's preference becomes much more tedious to adapt due to alternating levels of alignment and indentation all being encoded as spaces (ie loss of information which automated tools could otherwise use).
I find it tends to be a structural thing, Tabs for indenting are fine, hell I prefer tabs for indenting. But use tabs for spacing and columnar layout and the format tends to break on tab width changes. Honestly not a huge deal but as such I tend to avoid tabs for layout work.
I love the idea of "tabs for indents, spaces for alignment", but I don't even bring it up anymore because it (the combination of the two) sets so many people off. I also like the idea of elastic tabs, but that requires editor buy-in.
All that being said, I've very much a "as long as everyone working on the code does it the same, I'll be fine" sort of person. We use spaces for everything, with defined indent levels, where I am, and it works just fine.
I completely agree, hence my point about Lisps. In terms of the abstraction a tab communicates a layer of indentation, with blocks at different indentation levels being explicitly decoupled in terms of alignment.
Unfortunately the discussion tends to be somewhat complicated by the occasional (usually automated) code formatting convention that (imo mistakenly) attempts to change the level of indentation in scenarios where you might reasonably want to align an element with the preceding line. For example, IDEs for C like languages that will add an additional tab when splitting function arguments across multiple lines. Fortunately such cases are easily resolved but their mere existence lends itself to objections.
Do you mean that files produced with "wide" tabs might have hard newlines embedded more readily in longer lines? Or that maybe people writing with "narrow" tabs might be comfortable writing 6-deep if/else trees that wrap when somebody with their tabs set to wider opens the same file?
One day Brython (python with braces allowing copy paste code to autoindent) will be well supported by LSPs and world peace will ensure
SyntaxError: not a chance
VB.Net is mostly a reskin of C# with a few extras to smooth the transition from VB.
Lowering the barrier to create your own syntax seems like a bad thing though. C.f. perl.
I’m always surprised people pick Lua when Pawn exists. I think I’d even still choose it over MicroQuickJS
Lua has been a wild success considering it was born in Brazil, and not some high wealth, network-effected country with all its consequent influential muscle (Ruby? Python? C? Rust? Prolog? Pascal? APL? Ocaml? Show me which one broke out that wasn't "born in the G7"). We should celebrate its plucky success which punches waaay above its adoption weight. It didn't blindly lockstep ALGOL citing "adooooption!!", but didn't indulge in revolution either, and so treads a humble path of cooperative independence of thought.
Come to think of it I don't think I can name a single mainstream language other than Lua that wasn't invented in the G7.
I appreciate your point, but Python was invented in .nl which wouldn't be G7 strictly speaking.
In the same vein Pascal was invented by Niklaus Wirth in Switzerland.
JavaScript in 2010 was a totally different beast, standartization-wise. Lots of sharp corners and blank spaces were still there.
So, even if an implementation like MicroQuickJS existed in 2010, it's unlikely that too many people would have chosen JS over Lua, given all the shortcomings that JavaScript had at the time.
While you're not wrong that JS has come a long way in that time, it's not the case that it was an extremely unusual choice at the time - Ryan Dahl chose it for node in 2009.
Out of interest, was Tcl considered? It's the original embeddable language.
In 1994 at the second WWW conference we presented "An API to Mosaic". It was TCL embedded inside the (only![1]) browser at the time - Mosaic. The functionality available was substantially similar to what Javascript ended up providing. We used it in our products especially for integrating help and preferences - for example HTML text could be describing color settings, you could click on one, select a colour from the chooser and the page and setting in our products would immediately update. In another demo we were able to print multiple pages of content from the start page, and got a standing ovation! There is an alternate universe where TCL could have become the browser language.
For those not familiar with TCL, the C API is flavoured like main. Callbacks take a list of strings argv style and an argc count. TCL is stringly typed which sounds bad, but the data comes from strings in the HTML and script blocks, and the page HTML is also text, so it fits nicely and the C callbacks are easy to write.
[1] Mosaic Netscape 0.9 was released the week before
Wasn't the original Redis prototype written in Tcl?
Yes, previously: https://news.ycombinator.com/item?id=35989909
The Redis test suite is still written in Tcl: https://news.ycombinator.com/item?id=9963162 (although more recently antirez said somewhere he wished he'd written it in C for speed)
> If this had been available in 2010, Redis scripting would have been JavaScript and not Lua.
Thank god it wasn’t then.
I also strongly disliked luas syntax at first but now I feel like the meta tables and what not and pcall and all that stuff is kinda worth it. I like everything about Lua except some of the awkward syntax but I find it so much better then JS, but I haven't been a web dev in over a decade
The only thing I dislike about Lua is the 1-indexing. I know they had reasons for it but it always caused issues.
I'm torn on this.
Initially I agreed, just because so many other languages do it that way.
But if you ignore that and clean slate it, IMO, 1 based makes more sense. I feel like 0 based mainly gained foothold because of C's bastardization of arrays vs pointers and associated tricks. But most other languages don't even support that.
You can only see :len(x)-1 so many times before you realize how ridiculous it is.
0 based has a LOT of benefits whereas the reasoning, if I recall, for 1-indexing in Lua was to make the language more approachable to non-devs.
Having written a game in it (via LÖVE), the 1-indexing was a continued source of problems. On the other hand, I rarely need to use len-1, especially since most languages expose more readable methods such as `last()`.
Python got this right. Zero-based indexing combined with half-open slice notation means as a practical matter you don't see too many -1s in the code. Certainly far fewer than when I wrote a game in Löve for a gamejam, where screen co-ordinates are naturally zero-indexed, which has implications for everything onscreen (tile indices, sprites, ...)
I could live with 1-indexing but a closed range array unpack (slices) is quite big toll and breaks nice intuitive invariant.
Lua having a JIT compiler seems like a big difference though. It was a while since that got major updates, but probably relevant at the time?
My hunch is that the same is true of Wikipedia's choice of Lua for template scripting, made back in 2012.
https://lists.wikimedia.org/hyperkitty/list/wikitech-l@lists...
Lua only departs from norms if you’ve had a very narrow experience with other programming languages.
Frankly, I welcome the fact that Redis doesn’t use JavaScript. It’s an abomination of a language. The fewer times I need to use it the better.
I think criticizing JavaScript has become a way of signaling "I'm a good programmer." Yes, good programmers ten years ago had valid reasons to criticize it. But today, attacking the efforts of skilled engineers who have improved the language (given the constraints and without breaking half of the web) seems unfair. They’ve achieved a Herculean task compared to the Python dev team, which has broken backward compatibility so many times yet failed to create a consistent language, lacking a single right way to do many things.
Or good programmers understand why JS is bad?
> But today, attacking the efforts of skilled engineers who have improved the language (given the constraints and without breaking half of the web) seems unfair.
I was criticising a thing not a person.
Also your comment implies it was ok to be critical of a language 10 years ago but not ok today because a few more language designers might get offended. Which is a weird argument to make.
I think he’s saying it’s a fundamentally improved language at this point?
Not OP, but the case can be made that it's still the same very ugly language of 10 years ago, with few layers of sugar coating on top. The ugly hasn't gone anywhere. You still have to deal with it and suffer the cognitive burden.
> Not OP, but the case can be made that it's still the same very ugly language of 10 years ago, with few layers of sugar coating on top.
Let's talk specifics. As it seems you have strong opinions, in your opinion what is the single worst aspect of JavaScript that justifies the use of the word "ugly"?
Every programming language is an abomination depending on the perspective.
> it feels like it departs from what people know without good reasons.
Lua is a pretty old language. In 1993 the world had not really settled on C style syntax. Compared to Perl or Tcl, Lua's syntax seems rather conventional.
Some design decisions might be a bit unusual, but overall the language feels very consistent and predictable. JS is a mess in comparison.
> because it departs from a more Algol-like syntax
Huh? Lua's syntax is actually very Algol-like since it uses keywords to delimit blocks (e.g. if ... then ... end)
I known for very long time that c (and co) inherited the syntax from algol.
But only after long time I tried to check what Algol actually looked like. To my surprise, Algol does not look anything like C to me.
I would be quite interested in the expanded version of “C has inherited syntax from Algol”
Edit: apparently the inheritance from Algol is a formula: lexical scoping + value returning functions (expression based) - parenthesitis. Only last item is about visual part of the syntax.
Algol alternatives were: cobol, fortan, lisp, apl.
The use of curly braces for delimiting blocks of code actually comes from BCPL.
Of course, C also inherited syntax from Algol, but so did most languages.
> consistent and predictable
That's what matters to me, not how similar Lua is to other languages, but that the language is well-designed in its own system of rules and conventions. It makes sense, every part of it contributes to a harmonious whole. JavaScript on the other hand.
When speaking of Algol or C-style syntax, it makes me imagine a "Common C" syntax, like taking the best, or the least common denominator, of all C-like languages. A minimal subset that fits in your head, instead of what modern C is turning out to be, not to mention C++ or Rust.
Is modern C really much more complicated than old C? C++ is a mess of course.
I don't write modern C for daily use, so I can't really say. But I've been re-learning and writing C99 more these days, not professionally but personal use - and I appreciate the smallness of the language. Might even say C peaked at C99. I mean, I'd be crazy to say that C-like languages after C99, like Java, PHP, etc., are all misguided for how unnecessarily big and complex they are. It might be that I'm becoming more like a caveman programmer as I get older, I prefer dumb primitive tools.
C11 adds a couple of nice things like static asserts which I use sometimes to document assumptions I make.
They did add some optional sections like bounds checking that seem to have flopped, partly for being optional, partly for being half-baked. Having optional sections in general seems like a bad idea.
If you don't have compiler restrictions, C23 is also a pleasure to write. `typeof`, `constexpr`, `#embed`, `nullptr`, attributes and all.
The big new thing in C11 was atomics and threading.
IDK about C11; but C99 doesn't change a lot compared to ANSI C. You can read The C Programming Language 2nd edition and pick up C99 in a week. It adds boleans, some float/complex math ops, an optional floating point definition and a few more goodies:
https://en.wikipedia.org/wiki/C99
C++ by comparison it's a behemoth. If C++ died and, for instance, the FLTK guys rebased their libraries into C (and Boost for instance) it would be a big loss at first but Chromium and the like rewritten in C would slim down a bit, the complexity would plummet down and similar projects would use far less CPU and RAM.
It's not just about the binary size; C++ today makes even the Common Lisp standard (even with UIOP and some de facto standard libraries from QuickLisp) pretty much human-manageable, and CL always has been a one-thousand pages thick standard with tons of bloat compared to Scheme or it's sibling Emacs Lisp. Go figure.
C++ is a katamari ball of programming trends and half baked ideas. I get why google built golang, as they were already pretty strict about what parts of the c++ sediments you were allowed to use.
Not Google actually, but the same people from C, AWK and Unix (and 9front, which is "Unix 2.0" and it has a simpler C (no POSIX bloat there) and the compilers are basically the philosophy of Golang (cross compile from any to any arch, CSP concurrency...)
Also, the Limbo language it's basically pre-Go.
Not to mention the 1-based indexing sin. JavaScript has a lot of WTFs but they got that right at least.
This indeed is not Algol (or rather C) heritage, but Fortran heritage, not memory offsets but indices in mathematical formulae. This is why R and Julia also have 1-based indexing.
Pascal. Modula-2. BASIC. Hell, Logo.
Lately, yes, Julia and R.
Lots of systems I grew up with were 1-indexed and there's nothing wrong with it. In the context of history, C is the anomaly.
I learned the Wirth languages first (and then later did a lot of programming in MOO, a prototype OO 1-indexed scripting language). Because of that early experience I still slip up and make off by 1 errors occasionally w/ 0 indexed languages.
(Actually both Modula-2 and Ada aren't strictly 1 indexed since you can redefine the indexing range.)
It's funny how orthodoxies grow.
In fact zero-based has shown some undeniable advantages over one-based. I couldn't explain it better than Dijkstra's famous essay: http://www.cs.utexas.edu/~EWD/ewd08xx/EWD831.PDF
It's fine, I can see the advantages. I just think it's a weird level of blindness to act like 1 indexing is some sort of aberration. It's really not. It's actually quite friendly for new or casual programmers, for one.
I think the objection is not so much blindness as the idea that professional tools should not generally be tailored to the needs of new or casual users at the expense of experienced users.
Is there any actual evidence that new programmers really find this hard? Python is renowned for being beginner friendly and I've never heard of anyone suggesting it was remotely a problem.
There are only a few languages that are purely for beginners (LOGO and BASIC?) so it's a high cost to annoy experienced programmers for something that probably isn't a big deal anyway.
As I understand it Julia changed course and is attempting to support arbitrary index ranges, a feature which Fortran enjoys. (I'm not clear on the details as I don't use either of them.)
Pascal, frankly, allowed to index arrays by any enumerable type; you could use Natural (1-based), or could use 0..whatever. Same with Modula-2; writing it, I freely used 0-based indexing when I wanted to interact with hardware where it made sense, and 1-based indexes when I wanted to implement some math formula.
> Lots of systems I grew up with were 1-indexed and there's nothing wrong with it. In the context of history, C is the anomaly.
The problem is that Lua is effectively an embedded language for C.
If Lua never interacted with C, 1-based indexing would merely be a weird quirk. Because you are constantly shifting across the C/Lua barrier, 1-based indices becomes a disaster.
And MATLAB. Doesn't make it any better that other languages have the same mistake.
Does it count as 0-indexing when your 0 is a floating point number?
Actually in JS array indexing is same as property indexing right? So it's actually looking up the string '0', as in arr['0']
Huh. I always thought that JS objects supported string and number keys separately, like lua. Nope!
[Documents]$ cat test.js let testArray = []; testArray[0] = "foo"; testArray["0"] = "bar"; console.log(testArray[0]); console.log(testArray["0"]); [Documents]$ jsc test.js bar bar [Documents]$Lua supports even functions and objects as keys:
Functions as keys is handy when implementing a quick pub/sub.function f1() end function f2() end local m1 = {} local m2 = {} local obj = { [f1] = 1, [f2] = 2, [m1] = 3, [m2] = 4, } print(obj[f1], obj[f2], obj[m1], obj[m2], obj[{}])They do, but strings that are numbers will be reinterpreted as numbers.
[edit]
let testArray = []; testArray[0] = "foo"; testArray["0"] = "bar"; testArray["00"] = "baz"; console.log(testArray[0]); console.log(testArray["0"]); console.log(testArray["00"]);That example only shows the opposite of what it sounds like you’re saying, although you could be getting at a few different true things. Anyway:
- Every property access in JavaScript is semantically coerced to a string (or a symbol, as of ES6). All property keys are semantically either strings or symbols.
- Property names that are the ToString() of a 31-bit unsigned integer are considered indexes for the purposes of the following two behaviours:
- For arrays, indexes are the elements of the array. They’re the properties that can affect its `length` and are acted on by array methods.
- Indexes are ordered in numeric order before other properties. Other properties are in creation order. (In some even nicher cases, property order is implementation-defined.)
{ let a = {}; a['1'] = 5; a['0'] = 6; Object.keys(a) } // ['0', '1'] { let a = {}; a['1'] = 5; a['00'] = 6; Object.keys(a) } // ['1', '00']
There's nothing wrong with 1-based indexing. The only reason it seems wrong to you is because you're familiar with 0-based, not because it's inherently worse.
That's simply untrue. 1-based indexing is inherently worse because it leads to code that is less elegant and harder to understand. And slightly less efficient but that's a minor factor.
If you can't deal with off-by-one errors, you're not a programmer.
But with Lua all those errors are now off by two
Except for Date.
Lua - an entire language off by one.
Sure, because the first element is at index 1, not zero. Ha
What are the chances of switching to MQJS or something like it in the future?
Redis' author also made jimtcl, so I don't think the lack of a small engine was the gap
You're replying to Redis' author.
This engine restricts JS in all of the ways I wished I could restrict the language back when I was working on JSC.
You can’t restrict JS that way on the web because of compatibility. But I totally buy that restricting it this way for embedded systems will result in something that sparks joy
> You can’t restrict JS that way on the web because of compatibility.
Well, now we can run this thing in WASM and get, I imagine, sane runtime errors :)
He already has a JS engine which doesn’t make these restrictions
Yeah QuickJS is great.
I bet MQJS will also be very popular. Quite impressive that bro is going to have two JS engines to brag about in addition to a lot of other very useful things!
> Quite impressive...
Yes, quite! Monsieur Bellard is a legend of computer programming. It would be hard to think of another programmer whose body of public work is more impressive than FB.
Unfortunate that he doesn't seem to write publicly about how he thinks about software. I've never seen him as a guest on any podcast either.
I have long wondered who the "Charlie Gordon" who seems to collaborate with him on everything is. Googling the name brings up a young ballet dancer from England, but I doubt that's the person in question.
> It would be hard to think of another programmer whose body of public work is more impressive than FB.
Not many, but these do come to mind: Linus Torvalds, Ken Thompson, Dennis Ritchie, Donald Knuth, Rob Pike. But yeah, it’s rarefied air up there.
These are greats in their own domains. But Fabrice Bellard's greatness lies in breadth and depth in varied domains. That is what makes him unique.
It would be odd, but that name does ring a bell, Charlie Gordon is the central character in the ever poignant, Flowers for Algernon.
Maybe Bellard identifies with the genius, but fears the loss of it.
He totally deserves this ACM award which still waits to be awarded.
> It would be hard to think of another programmer whose body of public work is more impressive than FB.
I am of the firm belief that "Monsieur Fabrice Bellard" is not one person but a group of programmers writing under this nom de plume like "Nicolas Bourbaki" was in Mathematics ;-)
I don't know of any other programmer who has similar breadth and depth in so many varied domains. Just look at his website - https://bellard.org/ and https://en.wikipedia.org/wiki/Fabrice_Bellard No self-aggrandizing stuff etc. but only tech. He is an ideal for all of us to strive for.
Watson's comment on how Sherlock Holmes made him feel can be rephrased in this context as;
"I trust that I am not more dense than my neighbours [i.e. fellow programmers], but I was [and am] always oppressed with a sense of my own stupidity in my dealings with [the works of Fabrice Bellard]."
PS: Fabrice Bellard: Portrait of a Super-Productive Programmer - https://web.archive.org/web/20210128085300/https://smartbear...
PPS: Fabrice Bellard: A Computer Science Pioneer - https://www.scribd.com/document/511765517/Fabrice-Bellard-In... (pretty good long article)
The last link has more info than I've seen elsewhere. Here's an altenative link with PDF download. https://www.ipaidia.gr/wp-content/uploads/2020/12/117-2020-f...
Thanks. Post it to HN since i don't think most folks know of this. It would be a shame to have it be buried in the comments.
Since you’re on the topic, what ever happened to the multi threading stuff you were doing on JSC? Did it stop when you left Apple? Is the code still in JSC or did it get taken out?
I never really started on it other than writing up how to do it
Which multi-threading are you talking about?
Fabrice, Mr Bellard, O Indefatigable One, if you are reading this, I would love for you to make a JavaScript that compiles to assembly and works across Windows PE, macOS and Linux. Surrendering the various efficiencies of the V8 JIT bytecode in favor of AOT is entirely acceptable for the concision, speed and the chance to "begin again" that this affords. In fact, I believe you may already be working on such an idea! If you are not (highly doubtful) I encourage you to ponder it, and if we are so lucky and the universe wills it, you shall turn the hand of your incomparable craftsmanship upon this worthy goal, and doubtless such a magnificent creation shall be realized by you in a surprisingly short amount of time!
Clarification added later: One of my key interests at the moment is finding ways to run untrusted code from users (or generated by LLMs) in a robust sandbox from a Python application. MicroQuickJS looked like a very strong contender on that front, so I fired up Claude Code to try that out and build some prototypes.
I had Claude Code for web figure out how to run this in a bunch of different ways this morning - I have working prototypes of calling it as a Python FFI library (via ctypes), as a Python compiled module and compiled to WebAssembly and called from Deno and Node.js and Pyodide and Wasmtime https://github.com/simonw/research/blob/main/mquickjs-sandbo...
PR and prompt I used here: https://github.com/simonw/research/pull/50 - using this pattern: https://simonwillison.net/2025/Nov/6/async-code-research/
Down to -4. Is this generic LLM-dislike, or a reaction to perceived over-self-promotion, or something else?
No matter how much you hate LLM stuff I think it's useful to know that there's a working proof of concept of this library compiled to WASM and working as a Python library.
I didn't plan to share this on HN but then MicroQuickJS showed up on the homepage so I figured people might find it useful.
(If I hadn't disclosed I'd used Claude for this I imagine I wouldn't have had any down-votes here.)
I think many subscribe to this philosophy: https://distantprovince.by/posts/its-rude-to-show-ai-output-...
Your github research/ links are an interesting case of this. On one hand, late AI adopters may appreciate your example prompts and outputs. But it feels like trivially reproducible noise to expert LLM users, especially if they are unaware of your reputation for substantive work.
The HN AI pushback then drowns out your true message in favor of squashing perceived AI fluff.
Yeah, I agree that it's rude to show AI output to people... in most cases (and 100% if you don't disclose it.)
My simonw/research GitHub repo is deliberately separate from everything else I do because it's entirely AI-generated. I wrote about that here: https://simonwillison.net/2025/Nov/6/async-code-research/#th...
This particular case is a very solid use-case for that approach though. There are a ton of important questions to answer: can it run in WebAssembly? What's the difference to regular JavaScript? Is it safe to use as a sandbox against attacks like the regex thing?
Those questions can be answered by having Claude Code crunch along, produce and execute a couple of dozen files of code and report back on the results.
I think the knee-jerk reaction pushing back against this is understandable. I'd encourage people not to miss out on the substance.
Counterpoint to the sibling comment: posting your own site is fine. Your contributions are substantial, and your site is a well-organized repository of your work. Not everything fits (or belongs) in a comment.
I'd chalk up the -4 to generic LLM hate, but I find examples of where LLMs do well to be useful, so I appreciated your post. It displays curiosity, and is especially defensible given your site has no ads, loads blazingly fast, and is filled with HN-relevant content, and doesn't even attempt to sell anything.
And again you're linking to your site. Maybe try pasting the few relevant sentences instead of constantly pushing your content in almost every comment. That's what people find annoying. Maybe link to other people's stuff more, or just write what you think here on HN.
If someone wants to read your blog, they will, they know it exists, and some people even submit your new articles here. There's no need to do what you're doing. Every day you're irritating more people with this behavior, and eventually the substance won't matter to them anymore, so you're acting against your own interests.
Unless you want people to develop the same kind of ad blindness mechanism, where they automatically skip anything that looks like self promotion. Some people will just see a comment by simonw and do the same.
A lot of people have told you this in many threads, but it seems you still don’t get it.
I'm determined to normalize linking to one's own writing, provided it's relevant to the conversation.
I think you're misreading what the "normalization" problem actually is and why my comment got a lot of upvotes.
You're not pushing against an arbitrary taboo where people dislike self links in principle. People already accept self links on HN when they're occasional and clearly relevant. What people are reacting to is the pattern when "my answer is a link to my site" becomes your default state, it stops reading like helpful reference and starts reading like your distribution strategy.
And that's why "I'm determined to normalize it" probably won't work because you can't normalize your way out of other people's experience of friction. If your behavior reliably adds a speed bump to reading threads forcing people to context switch/click out and wonder if they're being marketed to then the community will develop a shortcut I mentioned in my previous comment which basically is : this is self promo so just ignore.
If your goal is genuinely to share useful ideas, you're better off meeting people where they are: put the relevant 2-6 sentences directly in the comment, and then add something like "I wrote more about it on my blog" or whatever and if anyone is interested they will scroll through your blog (you have it in your profile so anyone can find it with one click) or ask for a link.
Otherwise you're not "normalizing" anything, you're training readers to stop paying attention to you. And I assure you once that happens, it's hard to undo, because people won't relitigate your intent every time. They'll just scroll. It's a process that's already started, but you can still reverse it.
No, I'm determined to normalize it. I would like a LOT more people to have personal websites where they write at length about things, and then share links to what they have already written where it is relevant to the conversation.
I'm actively pushing back against the "don't promote your site, don't link to it, restate your content in the comments instead" thing.
I am willing to take on risk to my personal reputation and credibility in support of my goal here.
There might be a bit of growth-hacking resistance here, and maybe some StackOverflow culture as well. Neither should be leveled at you, IMHO. I've followed and admired your work since Datasette launched, and I think you're exhibiting remarkably good judgment in how you discuss topics with links to deeper discussion, and it's in keeping with a long tradition of good practices for the web. Thanks for working to normalize the practice.
Well, that's your choice. You can do whatever you want with your reputation, but you can't change human nature and that's essentially what you're trying to do. People don't want HN to turn into another LinkedIn style feed full of AI slop, spam and self promotion. That's exactly what your attempt to "normalize" this behavior would encourage (and I'm confident it won't catch on, sorry).
If everyone starts dropping their "relevant content" in the comments, most of it won't be relevant, and a lot of it will be spam. People don't have time to sift through hundreds of links in the comments and tens of thousands of words when the whole point of HN is that discussion and curation work in the opposite direction.
If your content is good, someone else will submit it as a story. Your blog is probably already read by thousands of people from HN, if they think a particular post belongs in the discussion in some comment, they'll link it. That's why other popular HN users who blog don't constantly promote or link their own content here, unlike you. They know that you don't need to do it yourself, and doing it repeatedly sends the wrong signal (which is obvious and plenty of socially aware people have already pointed out to you in multiple threads).
Trying to normalize that kind of self promoting is like normalizing an annoying mosquito buzz, most people simply don't want it and no amount of "normalizing" will change that.
This is simonw though. I look forward to his thoughts on a topic and would find it annoying if he was forced to summarize his research in a HN thread and then not link to it.
The difference between LinkedIn slop and good content is not the presence or absence of a link to one’s own writing, but the substance and quality of the writing.
If simonw followed these rules you want him to follow, he would be forced to make obscure references to a blog post that I would then need to Google or hope that his blog post surfaces on HN in the next few days. It seems terribly inefficient.
I agree with you that self-promotion is off-putting, and when people post their competing project on a Show HN post, I don’t click those links. But it’s not because they are linking to something they wrote. It’s because they are engaged in “self-promotion”, usually in an attempt to ride someone else’s coattails or directly compete.
If simonw plugged datasette every chance he got, I’d be rolling my eyes too, but linking to his related experiments and demos isn’t that.
> can it run in WebAssembly?
You can safely assume so. Bellard is the creator of jslinux. The news here would be if it _didn't_.
> What's the difference to regular JavaScript?
It's in the project's README!
> Is it safe to use as a sandbox against attacks like the regex thing?
This is not a sandbox design. It's a resource-constrained design like cesanta/mjs.
---
If you vibe coded a microcontroller emulation demo, perhaps there would be less pushback.
Thank you for sharing.
A lot of HN people got cut by AI in one way or another, so they seem to have personal beefs with AI. I am talking about not only job shortages but also general humbling of the bloated egos.
> I am talking about not only job shortages but also general humbling of the bloated egos.
I'm gonna give you the benefit for the doubt here. Most of us do not dislike genAI because we were fired or "humbled". Most of us dislike it because a) the terrible environmental impacts, b) the terrible economic impacts, and c) the general non-production-readiness of results once you get past common, well-solved problems
Your stated understanding comes off a little bit like "they just don't like it because they're jealous".
I'm constanly encountering this "bloated ego" argument every time the narrative is being steered away to prevent monetary losses for AI companies.
Especially so when it concerns AI theft of human music and visual art.
"Those pompous artists, who do they think they are? We'll rob them of their egos".
The problem is that these ego-accusations don't quite come from egoless entities.
It is not about artists per ce, it is about manipulative entities. For any manipulation to succeed, one has to create a fog, disorientation, muddy waters.
AI brings clarity. This results in a lot of pain for those who tried to hijack the game in one way or another.
From the psychological point of view, AI is a mirror of one's personality. Depending on who you are, you see different reflections: someone sees a threat, others see the enlightenment.
It is because you keep over promoting AI almost every day of the week in the HN comments.
In this particular case AI has nothing to do with Fabrice Bellard.
We can have something different on HN like what Fabrice Bellard is up to.
You can continue AI posting as normal in the coming days.
Forget about the AI bit. Do you think it's interesting that MicroQuickJS can be used from Python via FFI or as a compiled module, and can also be compiled to WebAssembly and called from Node.js and Deno and from Pyodide running in a browser?
... and that it provides a useful sandbox in that you can robustly limit both the memory and time allowed, including limiting expensive regular expression evaluation?
I included the AI bit because it would have been dishonest not to disclose how I used AI to figure this all out.
It's interesting but I don't think it belongs as a comment under this post. I can use LLMs to create something tangential for each project posted on HN, and so can everyone else. If we all started doing this then the comment section will quickly become useless and not on point.
Tangential would be “I wrote a Fibonacci function in this and it worked, just like it said on the tin!”
Compiling this to wasm and calling it from python as a sandboxed runtime isn’t tangential. I wouldn’t have know from reading the project’s readme that this was possible, and it’s a really interesting use case. We might as well get mad at simonw for using an IDE while he explored the limits of a new library.
Software system is released, comments talk about how to integrate it with other software systems. Seems on-topic.
but there is signal in what people are inspired to do upon seeing a new project-- why not simply evaluate the interestingness level of these sorts of mashups on their own terms? it actually feels very "hacker"-y to go out and show people possibilities like this. i have no particular comment on how "interesting" the derivative projects are in this case, but i have a feeling if his original post had been framed more like "i think it's super interesting how easy it is to use via FFI on various runtimes X & Y (oh btw in the spirit of full transparency: i used ai to help me. and you can see more details at <link>). especially because i think everyone who peruses HN with some regularity is likely to know of simon's work in at least some capacity, and i am-- speaking only for myself-- essentially always interested in any sort of project he embarks on, especially his llm-assisted experiments and stuff. but hey-- at the end of the day, all of this value judgment is realized as plainly as possible with +1 / -1 (up- and down-vote) and i guess it just is what it is. if number bad, HN no like. shrug.
I agree that there is signal, and that phrasing his original post as you pointed out would have been better.
My issue is that the cost, in terms of time, for these experiments have really gone down with LLMs. Earlier, if someone played around with the posted project, we knew they spent a reasonable amount of time on it, and thus care about the subject. With LLMs, this is not the case.
That’s true - the assumed time is different now. We have to judge it on the content/findings of the experiment, rather than the fact that someone experimented with it. I share your frustration with random GitHub repos though. Used to, if someone could create a new GitHub repository with a few commits, there was likely to be some intelligence or quality behind it, but I commonly stumble across vibe coded slop with AI-slop READMEs. So maybe you are describing a similar reaction here in HN posts.
Offtopic but I went to your website and saw that you created hackernews-mute and recently I was commenting about how one must have created such an extension and ranted about it. So kudos for you to have created it earlier on.
Maybe we HN users have minds in sync :)
https://news.ycombinator.com/item?id=46359396#46359695
Have a nice day! Awesome stuff, would keep an eye on your blog, Does your blog/website use mataroa by any chance as there are some similarities even if they are both minimalist but overall nice!
I have something like that but as a userscript and with a toggle, it works pretty well for my needs.
Maybe someone finds it useful: https://paste.ubuntu.com/p/rD6Dz7hN2V/
Awesome stuff :D
Thanks for sharing it.
Thank you! I don't use Mataroa but I can see the similarities. My current blog setup is a Python script that parses content written in markdown and emits HTML. The CSS is inspired by the other minimal blogs I see here.
Thanks a lot for checking out my blog/project. Have a great day!
Usually I watch your stuff very closely (and positively) because you're pushing the edges of how LLMs can be useful for code (and are a lot more honest/forthwright than most enthusiasts about it Going Horribly Wrong and how much work you need to do to keep on top of it.) This one... looks like a crossbar of random things that don't seem like things anyone would actually want to do? Mentioning the sandboxing bit in the first post would have helped a lot, or anything that said why that particular modes are interesting.
Yeah, I failed completely to explain the context here.
I'm currently on a multi-year side-quest to find safe ways to execute untrusted user-provided code in my Python and web applications.
As such, I pay very close attention to any new language or library that looks like it might be able to provide a robust sandbox.
MicroQuickJS instantly struck me as a strong candidate for that, and initial protoyping has backed that up.
None of that was clear from my original comment.
I had been in a similar boat and here are some softwares that I recommend or would discuss with you
https://github.com/libriscv/libriscv (I talked with the author of this project, amazing author fwsgonzo is amazing) and they told me that this has the least latency out of any sandbox at only minor consequence of performance that they know of
Btw for sandboxing, kvm itself feels good too and I had discussed it with them in their discord server when they had mentioned that they were working on a minimal kvm server which has since been open sourced (https://github.com/varnish/tinykvm)
Honestly Simon, Deno hosting/the way deno works is another good interesting tidbit for sandboxing. I wish something like deno's sandboxing capabilities came to python perhaps since python fans can appreciate it.
I will try to look more into your github repository too once I get more free.
Ah, reading this comment makes your original post 10x more interesting. I guess this is "start with why" in action. :)
It is depressing the age of llm coding power came during python and JavaScript.
Unfortunately it means those languages will be the permanent coding platforms.
> Unfortunately it means those languages will be the permanent coding platforms.
not really,
I suspect training volume has a role in debugging a certain class of errors, so there is an advantage to python/ts/sql in those circumstances: if, as an old boss once told me, you code by the bug method :)
The real problems I've had that hint at training data vs logic have been with poorly documented old versions of current languages.
To me, the most amazing capability is not the code they generate but the facility for natural language analysis.
my experience is that agent tools enable polyglot systems because we can now use the right tool for the job, not just the most familiar.
Simon although I find it interesting. And I respect you in this field. I still feel like the reason people call out AI usage or downvote in this case is that in my honest opinion, it would be also more interesting to see people actually write the code and more so (maintain) it as well and create a whole community/github project around microquickjs wasm itself
I read this post of yours https://simonwillison.net/2025/Dec/18/code-proven-to-work/ and although there is a point that can be made that what you are doing isn't a job and I myself create prototypes of code using AI, long term (in my opinion) what really matters are the maintainance and claim (like your article says in a way, that I can pin point a person whose responsible for code to work)
If I find any bug right now, I wouldn't blame it on you but AI and I have varying amount of trust on it
My opinion on the matter is that for prototyping AI can be considered good use but long term it definitely isn't and I am sure that you share a similar viewpoint.
I think that AI is so contrasting that there stops existing any nuance. Read my recent comment (although warning, its long) (https://news.ycombinator.com/item?id=46359684)
Perhaps you can build a blog post about the nuance of AI? I imagine that a lot of people might share a similar aspect of AI policy where its okay to tinker with it. I am part of the new generation and trust be told I don't think that there becomes much incentives long term unless someone realizes things of not using AI because using AI just feels so lucrative for especially the youngsters.
I am 17 years old and I am going to go into a decent college with (might I add immense competition to begin with) when I have passion about such topics but only to get dissuaded because the benchmark of solving assignments etc. are done by AI and the signal ratio of universities themselves are reducing but they haven't reduced to the point that they are irrelevant but rather that you need to have a university to try to get a job but companies have either freezed hiring which some point out with LLM's
If you ask me, Long term to me it feels like more people might associate themselves with hobbyist computing and even using AI (to be honest sort of like pewdiepie) without being in the industry.
I am not sure what the future holds for me (or for any of us as a matter of fact) but I guess the point I am trying to state is that there is nuance to the discussion from both sides
Have a nice day!
I appreciated it. I have no idea why someone would downvote it other than spite
Because it adds nothing to the conversation. Im
I was hoping you experimented with this! I am right there with you, hoping for an easier wasm sandbox for LLMs.
(Keep posting please. Downvotes due to mentioning LLMs will be perceived as a quaint historic artifact in the not so distant future…)
On the contrary, it's pretty possible that LLMs themselves will be perceied as a quaint historic artefact and join the ranks of mechanical turks, zeppelins, segways, google glasses and blockchains.
That is extremely unlikely.
I think the people interacting with this post are just more likely to appreciate the raw craftsmanship and talent of an individual like Bellard, and coincidentally might be more critical of the machinery that in their perception devalues it. I count myself among them, but didn’t downvote, as I generally think your content is of high quality.
Your tireless experimenting (and especially documenting) is valuable and I love to see all of it. The avant garde nature of your recent work will draw the occasional flurry of disdain from more jaded types, but I doubt many HN regulars would think you had anything but good intentions! Guess I am basically just saying.. keep it up.
I didn't downvote you. You're one of "the AI guys" to me on HN. The content of your post is fine, too, but, even if it was sketch, I'd've given you the benefit of the doubt.
I downvoted because I'm tired of people regurgitating how they've done this or that with whatever LLM of the week on seemingly every technical post.
If you care that much, write a blog post and post that, we don't need low effort LLM show and tell all day everyday.
Here you go: https://simonwillison.net/2025/Dec/23/microquickjs/
No I mean post it as an HN post and if anybody cares to see it, they'll upvote that and comment in there. That, instead of pigging backing on other posts to get visibility.
I genuinely don't think it's interesting enough to warrant a top level post. It's interesting enough to be in a comment though!
And people think is not interesting enoug and downvote you.
I love it, I find the note interesting, educational, and adds to the discussion in context. Guess you're bound to get a few haters when you share your work in public, but I for one appreciate all your posts, comments, articles, open-source projects.
Look at how others implement quickjs and restrict its runtime for sensitive workloads [1], should be similar.
But there are other ways, e.g. run the logic isolated within gvisor/firecracker/kata.
[1] github.com/microsoft/CCF under src/js/core
What is the purpose of compiling this to web assembly? What web assembly runtimes are there where there is not already an easily accessible (substantially faster) js execution environment? I know wasmtime exists and is not tied to a js execution engine like basically every other web assembly implementation, but the uses of wasmtime are not restricted from dependencies like v8 or jsc. Usually web assembly is used for providing sandboxing something a js execution environment is already designed to provide, and is only used when the code that requires sandboxing is native code not javascript. It sounds like a good way to waste a lot of performance for some additional sandboxing, but I can't imagine why you would ever design a system that way if you could choose a different (already available and higher performance) sandbox.
I want to build features - both client- and server-side - where users can provide JavaScript code that I then execute safely.
Just having a WebAssembly engine available isn't enough for this - something has to take that user-provided string of JavaScript and execute it within a safe sandbox.
Generally that means you need a JavaScript interpreter that has itself been compiled to WebAssembly. I've experimented with QuickJS itself for that in the past - demo here: https://tools.simonwillison.net/quickjs - but MicroQuickJS may be interesting as a smaller alternative.
If there's a better option than that I'd love to hear about it!
GraalVM supports running javascript in a sandbox with a bunch of convenient options for running untrusted code.
This is generally the purpose of JavaScript execution environments like v8 or jsc (or quickjs although I understand not trusting that as a sandbox to the same degree). They are specifically intended for executing untrusted scripts (eg web browsers). Web assembly’s sandboxing comes from js sandboxing, since it was originally a feature of the same programs for the same reasons. Wrapping one sandbox in another is what I’m surprised by.
Running v8 itself as a sandbox is non-trivial, at least embedded in a Python or Node.js or similar application.
The web is littered with libraries that half do that and then have a note in the README that says "do not rely on this as a secure sandbox".
Is it though? I have not personally used these libraries, but a cursory google search reveals several options: - cloudflare/STPyV8: [0] From cloudflare, intended for executing untrusted code. - Pythonmonkey: [1] Embeds spidermonkey. Not clearly security focused, but sandboxing untrusted code is literally the point of browser js engines.
It's a little less clear how you would do this from node, but the v8 embedding instructions should work https://v8.dev/docs/embed even if nodejs is already a copy of v8.
[0]: https://github.com/cloudflare/stpyv8 [1]: https://docs.pythonmonkey.io
... whoa, I don't know how I missed it but I hadn't seen STPyV8 before.
I'd seen PyV8 and ruled it out as very unmaintained.
One of my requirements for a sandbox is that it needs to me maintained by a team of professionals who are running a multi-million dollar business on it. Cloudflare certainly count! I wonder what they use STPyV8 for themselves?
... on closer inspection it doesn't seem to have the feature I care most about: the ability to constrain memory usage (see comment here https://github.com/cloudflare/stpyv8/blob/57e881c7fbe178c598...) - and there's no built-in support for time limits either, you have to cancel tasks from a separate thread: https://github.com/cloudflare/stpyv8/issues/112
PythonMonkey looks promising too: the documentation says "MVP as of September 2024" so clearly it's intended to be stable for production use at this point.
I’m sure you are aware the sandbox that requires maintaining is v8 itself. Of course there are ways for the wrapper to break the sandbox by providing too much in thr global context, but short of that, which the application code could easily do as well, I don’t see why a wrapper should require significant resources to maintain beyond consuming regular updates from upstream. Is there some other reason you hold such a high bar for what is basically just python glue code for the underlying v8 embed api?
None of those v8 solutions provide what I need:
1. The ability to restrict the amount of memory that the sandboxed code can use
2. The ability to set a reliable time limit on execution after which the code will be terminated
My third requirement is that a company with real money on the line and a professional security team is actively maintaining the library. I don't want to be the first person to find out about any exploits!
As I noted in another comment Figma has used QuickJS to run JS inside Wasm ever since a security vulnerability was discovered in their previous implementation.
In a browser environment it's much easier to sandbox Wasm successfully than to sandbox JS.
That’s very interesting! Have they documented the reasoning for that approach? I would have expected iframes to be both simpler and faster sandboxing mechanism especially in compute bound cases. Maybe the communication overhead is too high in their workload?
EDIT: found this from your other comment: https://www.figma.com/blog/an-update-on-plugin-security/ they do not address any alternatives considered.
You should take a look at https://judge0.com/
If anyone wants to try out MicroQuickJS in a browser here's a simple playground interface for executing a WebAssembly compiled version of it: https://tools.simonwillison.net/microquickjs
It's a variant of my QuickJS playground here: https://tools.simonwillison.net/quickjs
The QuickJS page loads 2.28 MB (675 KB transferred). The MicroQuickJS one loads 303 KB (120 KB transferred).
Looks like those sizes could be improved significantly, as the builds include names etc. I would suggest linking with
emcc -O3
(and maybe even adding --closure 1 )
edit: actually the QuickJS playground looks already optimized - just the MicroQuickJS one could be improved.
Nice. Got it down from 229KB to 148KB! Thanks for the tips.
https://github.com/simonw/research/pull/5
Thats now live on https://tools.simonwillison.net/microquickjs
Thanks for sharing! The link to the PR looks like a wrong paste. I found https://github.com/simonw/tools/pull/181 which seems to be what was intended to be shared instead.
I was interested to try Date.now() since this is mentioned as being the only part of the Date implementation that is supported but was surprised to find it always returns 0 for your microquickjs version - your quickjs variant appears to return the current unix time.
Good catch. WebAssembly doesn't have access to the current time unless the JavaScript host provides it through injecting a function, so the WASM build would need to be hooked up specially to support that.
The most important thing about any new JS runtime in 2025, how do I use it from JS? /s
Well, as Jeff Atwood famously said [0], "any application that can be written in JavaScript, will eventually be written in JavaScript". I guess that applies to embedded systems too
Well, wasn't Fabrice Bellard the guy who built a virtual machine with JS so that you could run Linux within the browser?
https://bellard.org/jslinux/vm.html?cpu=riscv64&url=fedora33...
Fabrice is an absolute legend. Most people would be content with just making QEMU, but this guy makes TinyC and FFmpeg and QuickJS and MicroQuickJS and a bunch of other huge projects.
I am envious that I will never anywhere near his level of productivity.
Not to detract from his status as a legend, but I think the kind of person that singlehandedly makes one of these projects is exactly the kind of person that would make the others.
I forgot about FFmpeg (thanks for the reminder), but my first thought was "yup that makes perfect sense".
Sure, they're not unrelated or anything, but at the same time, they're all really important, huge projects.
Not just programming either; he invented a mathematical technique for calculating the nth hex digit of pi
I know it's not true, but it would be funny if Bellard had access to AI for 15 years (time-traveler, independent invention, classified researcher) and that was the cause of his superhuman producitvity.
AI will let 10,000 Bellards bloom - or more.
And thanks to that we can run Linux in a PDF as well..
And FFMPEG, the standard codec suite for Unix today. And Qemu, the core of KVM. Plus TCC, a great small compiler compared to C/Clang altough cparser has better C99 coverage. Oh, and some DVB transmitter reusing the MHZ radiation from a computer screen by tweaking the Vidtune values from X. It's similar to what Tempest for Eliza does.
Sounds a bit like rule 35 of the Internet.
It's unfortunate that he uploaded this without notable commit history, it would be interesting to see how long it takes a programmer of his caliber to bring up a project like this.
That said, judging by the license file this was based on QuickJS anyway, making it a moot comparison.
It does say "public repository of..." implying there's a non-public one with real history. Not sure why not upload the main one though.
If he's anything like me (doubtful but roll with it), the commit history when prototyping is probably something like "commit", "commit", "fixed a bug", etc.
Maybe he just oneshotted it
Maybe claude code uses bellard as agent
Claude is really Bellard sitting in his kitchen, sipping coffee, casually replying to code requests while getting ready for his day.
This explains a lot. Opus 4.5 gives you access to Bellard after his second cup of coffee.
Is Bellard the “Chuck Norris” of Programming?
He is extremely productive in its specialty: the intersection of programming language and system programming. I don't think that makes him superhuman.
It's more a model of what a really talented person who applies themselves building things they enjoy building can do.
I prefer thinking of it this way: if Bellard can make a small JS engine from scratch by himself, what's really stoping you from knocking down this library you are thinking about.
A sort of reverse code golf where he doesn't care what he sends as all that code will never touch his prod code bases.
I’d expect much better results, honestly
"You're right! I apologize for the confusion. I am, in fact, Fabrice Bellard. Comment allez-vous?"
It's Fabrice so there's a chance he did
As a fellow (but way junior) JavaScript engine developer I'm really happy to see the stricter mode, and especially Arrays being dense while Objects don't treat indexed properties specially at all: it is my opinion that this is where we should drive JavaScript towards, slow and careful though it may be.
In my engine Arrays are always dense from a memory perspective and Objects don't special case indexes, so we're on the same page in that sense. I haven't gotten around to creating the "no holes" version of Array semantics yet, and now that we have an existing version of it I believe I'll fully copy out Bellard's semantics: I personally mildly disagree with throwing errors on over-indexing since it doesn't align with TypedArrays, but I'd rather copy an existing semantic than make a nearly identical but slightly different semantic of my own.
I wonder if this could become the most lightweight way for yt-dlp to solve YouTube Javascript challenges.
https://github.com/yt-dlp/yt-dlp/wiki/EJS
(Note that Bellard's QuickJS is already a supported option.)
Not likely:
> It only supports a subset of Javascript close to ES5 [...]
I have not read the code of the solver, but solving YouTube's JS challenge is so demanding that the team behind yt-dlp ditched their JS emulator written in Python.
That's a great idea, but if they did, then YouTube could retaliate by specifically using features that MicroQuickJS does not support.
Of course... The arms race is eternal. :)
There's no reason it has to be lightweight, what it has to do is solve Youtube challenges without workarounds due to limited Javascript syntax.
Likely not, given that it only implements ES5.
Interesting. I wonder if mqjs would make it feasible to massively parallelize JavaScript on the GPU. I’m looking for a way to run thousands of simultaneous JS interpreters, each with an isolated heap and some shared memory. There are some research projects [1, 2] in this direction, but they are fairly experimental.
I'm not an embedded systems guy (besides using esp32 boards) so this might be a dumb question but does something like this open up the possibility of programming an esp32/arduino board with Javascript, like Micro/Circuit Python?
There are already libraries/frameworks that have supported this:
* espruino (https://www.espruino.com/)
* elk (https://github.com/cesanta/elk)
* DeviceScript (Microsoft Research's now defunct effort, https://github.com/microsoft/devicescript)
That's been possible with Moddable/Kinoma's XS engine, which is standards compliant with ES6 and beyond.
<https://www.moddable.com/faq#comparison>
If you take a look at the MicroQuickJS README, you can see that it's not a full implementation of even ES5, and it's incompatible in several ways.
Just being able to run JS also isn't going to automatically give you any bindings for the environment.
Sort of related: About ten years ago there was a device called the Tessel by Technical Machine which you programmed with Javascript, npm, the whole nine yards. It was pretty clever - the javascript got transpiled to Lua VM bytecode and ran in the Lua VM on the device (a Cortex M3 I believe). I recently had Claude rewrite their old Node 0.8 CLI tools in Rust because I wasn't inclined to do the javascript archeology needed to get the old tools up and running. Of course then I put the Tessel back in its drawer, but fun nonetheless.
Yes. The key enabling feature is a lack of malloc()
Timing really is everything for making the frontpage, I posted this last night and it got no traction.
I suspect it's just random luck, not timing.
Some other guy tried it as well after you, also no luck.
One strategy is to wait for US to wake up, then post, during their morning.
Other strategy is to post the same thing periodically until there is response.
When reading through the projects list of JS restrictions for "stricter" mode, I was expecting to see that it would limit many different JS concepts. But in fact none of the things which are impossible in this subset are things I would do in the course of normal programming anyway. I think all of the JS code I've written over the past few years would work out of the box here.
I was surprised by this one that only showed up lower in the document:
- Date: only Date.now() is supported. [0]
I certainly understand not shipping the js date library especially in an embedded environment both for code-size, and practicality reasons (it's not a great date library), but that would be an issue in many projects (even if you don't use it, libraries yo use almost certainly do.
https://github.com/bellard/mquickjs/blob/main/README.md#:~:t...
Good catch. I didn't realize that there was a longer list of restrictions below the section called "Stricter mode", and it seems like a lot of String functions I use are missing too.
> String functions: codePointAt, replaceAll, trimStart, trimEnd.
As I read it, these are supported es5 extensions, not missing as part of stricter mode.
> It compiles and runs Javascript programs with as low as 10 kB of RAM.
Just in time for RAM to become super expensive. How easy would it be to shove this into Chromium and Electron?
Hard because of web compatibility.
The good news is that it would probably not matter much for chromium's memory footprint anyway...
This makes me wonder, is there analysis of the syntax and if so can't it pick the lightest implementation? I see how light dillo is on the same page as chrome and I don't know why a web browser of the caliber of chrome does so much worse than a browser worked by a handful of people.
Fabrice Bellard is widely considered one of the most productive and versatile programmers alive:
- FFmpeg: https://bellard.org
- QEMU: https://bellard.org/qemu/
- JSLinux: https://bellard.org/jslinux/
- TCC: https://bellard.org/tcc/
- QuickJS: https://bellard.org/quickjs/
Legendary.
For all the praise he gets here, few seem interested in his methods: writing complete programs, based on robust computer science, with minimal dependencies and tooling.
When I first read the source for his original QuickJS implementation I was amazed to discover he created the entirety of JavaScript in a single xxx thousand line C file (more or less).
That was a sort of defining moment in my personal coding; a lot of my websites and apps are now single file source wherever possible/practical.
SQLite 3.51.1
Is there any as large as possible single source (or normal with amalgamation version) more or less meaningful project that could be compiled directly with rustc -o executable src.rs? Just to compare build time / memory consumption.$ wc -l ... 265908 sqlite-amalgamation-3510100/sqlite3.cThe sqlite3.c file is generated from more finely-grained real sources, see https://www.sqlite.org/src/doc/trunk/README.md
SQLite is only deployed as a single file but the original sources are multiple files. They call it "The Amalgamation".
Yes, that's why I've asked about possible rust support of creating such version of normal project. The main issue, I'm unaware of comparably large rust projects without 3rdparty dependencies.
From my daily-use utilities, ripgrep and bat seem to have zero dependencies.
I believe ripgrep has only or mostly dependencies that the main author also controls. It's structured so that ripgrep depends on regex crates by the same author, for example.
Looking at Cargo.toml, ripgrep seems to have some dependencies and bat has a lot.
I honestly think the single file thing is best reserved for C, given how bad the language support for modularity is.
I've had the inverse experience dealing with a many thousand line "core.php" file way back in the day helping debug an expressionengine site (back in the php 5.2ish days) and it was awful.
Unless you have an editor which can create short links in a hierarchical tree from semantic comments to let you organize your thoughts, digging through thousands of lines of code all in the same scope can be exceptionally painful.
C has no problems splitting programs in N files, to be honest.
The reason FB (and myself, for what it is worth) often write single file large programs (Redis was split after N years of being a single file) is because with enough programming experience you know one very simple thing: complexity is not about how many files you have, but about the internal structure and conceptually separated modules boundaries.
At some point you mainly split for compilation time and to better orient yourself into the file, instead of having to seek a very large mega-file. Pointing the finger to some program that is well written because it's a single file, strlongly correlates to being not a very expert programmer.
The file granularity you chose was at the perfect level for somebody to approach the source code and understand how Redis worked. It was my favorite codebases to peruse and hack. It’s been a decade and my memory palace there is still strong.
It reminded me how important organization is to a project and certainly influenced me, especially applied in areas like Golang package design. Deeply appreciate it all, thank you.
I split to enforce encapsulation by defining interfaces in headers based on incomplete structure types. So it helps me with he conceptually separated module boundaries. Super fast compilation is another benefit.
> complexity is not about how many files you have, but about the internal structure and conceptually separated modules boundaries.
You probably don't need this, but ...
C's support for modularity is actually rather strong. This PDF gives a good overview of the basic techniques available: http://www.metamodulaire.org/Computing/modular-c.pdf
It may not be immediately obvious how to approach modularity since it isn't directly accomplished by explicit language features. But, once you know what you're doing, it's possible to write very large programs with good encapsulation, that span many files, and which nevertheless compile quite rapidly (more or less instantaneously for an incremental build).
I'm not saying other languages don't have better modularity, but to say that C's is bad misses the mark.
Unironically JavaScript is quite good for single file projects (albeit a package.json usually needed)
You can do a huge website entirely in a single file with NodeJS; you can stick re-usable templates in vars and absue multi-line strings (template literals) for all your various content and markup. If you get crafty you can embed clientside code in your 'server.js' too or take it to the next level and use C++ multi-line string literals to wrap all your JS ie- client.js, server.js and package.json in a single .cpp file
> I honestly think the single file thing is best reserved for C, given how bad the language support for modularity is.
You don't program much in C, do you?
This is like Feynman's method for solving hard scientific problems: write down the question, think very hard, write down the answer.
It doesn't necessarily translate to people who are less brilliant.
Yeah, "Step 1: draw 2 circles. Step 2: draw the rest of the fucking owl"
I agree: he loves to "roll your own" a lot. Re: minimal dependencies - the codebase has a software FP implementation including printing and parsing, and some home-rolled math routines for trigonometric and other transcendental functions.
Honestly, it's a reminder that, for the time it takes, it's incredibly fun to build from scratch and understand through-and-through your own system.
Although you have to take detours from, say, writing a bytecode VM, to writing FP printing and parsing routines...
Because he choose the hardest path. Difficult problems, no shortcuts, ambitious, taking time to complete. Our environment in general is the opposite of that.