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IsoCoaster – Theme Park Builder(iso-coaster.com)
90 points by duck 3 days ago | 23 comments
  • Sharlin6 hours ago

    Plays at ~3fps and with a ~1s latency on all interactions on Firefox, MBP2015 :( Slightly better on Chrome, but the menu is still incredibly laggy and the placement grid lags way behind the mouse cursor. Got to say that the performance isn't exactly that of Rollercoaster Tycoon, famously written by Chris Sawyer in lovingly hand-crafted assembly!

    • ndr424 hours ago |parent

      it runs quite fast on a first generation mac studio with safari

    • headcanon5 hours ago |parent

      yeah I wonder if a rust or wasm backend might be a good idea for something like this

      • wasmainiac5 hours ago |parent

        Nah, I think the implementation is just off. Graphics need HW acceleration for modern resolutions, but the whole thing should be fine in vanilla JS. Afaik wasm is just an abstraction on top of a jsvm

        • bigfishrunning4 hours ago |parent

          > Afaik wasm is just an abstraction on top of a jsvm

          it is, but as a compiler target there's tons of opportunity for automatic optimization -- in my experience wasm (from rust) tends to be faster then then hand-written js for the same function (although, i'll admit, javascript is far from my strongest language, so take that with a grain of salt)

        • Sharlin4 hours ago |parent

          Wasm objects are what you get in C or other low-level language, with a linear heap and zero metadata. That alone makes it vastly faster and easier to JIT than JavaScript.

  • snovymgodym2 hours ago

    Feels like a vibe coded RCT clone. Cool project, but lacks the polish that makes games actually fun to play.

    I'd much rather someone drop https://openrct2.io/ into emscripten with open-source graphics.

    • emi0x7d1an hour ago |parent

      > Feels like a vibe coded RCT clone

      It is. https://x.com/milichab/status/2017132008934428963

  • younglunaman5 hours ago

    Some criticism, the UX is not very exciting. It's a theme park game, take a look at RC2's menus. Having exciting menus makes you want to click on everything and explore the game! This is very gray, and monotone, and makes you not want to click on anything.

    • HelloUsername4 hours ago |parent

      ORCT in the browser: https://news.ycombinator.com/item?id=42318673

    • woodrowbarlow4 hours ago |parent

      RC2 had "exciting" menus? they looked like Windows 3.1... made me feel like i was using ancient accounting software. which was actually pretty fitting for the genre.

      • bigfishrunning4 hours ago |parent

        Coming from DOS 6, windows 3.1's menus seemed like magic at the time...

  • bennett_devan hour ago

    Such an interesting showcase of history. RCT was a masterpiece written in Assembly from hand. Looking at code from OpenRCT2 you can really see the thought behind it.

    Now ISO Coaster really is a badly slipped together adaptation. A lot of details don’t make sense, graphics often look weird and performance is terrible - all while using tons of compute resources.

  • catapart8 hours ago

    Very cool demo! Way too "dev design" to be fun to play, but a really awesome showcase of what can be done with pure web tech!

  • peteforde4 hours ago

    Wow, some of the comments.

    This is fun. I didn't grow up playing RCT but I get the gist. I am a bit confused about two main things: how do you rotate a tile, and what's the relationship between the park entrance and the border tile where the customers enter?

    • jtokoph2 hours ago |parent

      it seemed to me like the park entrance building was just decoration

      • petefordean hour ago |parent

        That doesn't make a lot of sense to me. Not saying you're wrong!

  • catchmeifyoucan3 hours ago

    I never played RCT, I thought this was really fun and was hooked for a good minute.

    Ran smoothly on MBP M1+Chrome. I couldn't figure out how to start the kiddie rides or get people through the doors initially. It might be fun to have some kind of daily challenge or competing with other parks. I found clicking in the 3D space to a little tricky.

  • dawnerd5 hours ago

    The cursor is just bad UX from the start. The click area is off and it looks like you should click and drag but that's not the case. Clearly AI has a very long way to go.

  • wolframhempel8 hours ago

    If you have a large screen, make sure you limit your window's size - otherwise the framerate will drop quickly.

  • Johnny_Bonkan hour ago

    Cool

  • doctorpangloss7 hours ago

    considering you are okay with ideating with Gemini, you should focus on creating a concept frame of what a theme park actually looks like, and then just nail the art style. everybody knows what a roller coaster game is, but nobody knows what yours looks like :)

  • legacynl4 hours ago

    ai slop